36 lines
1 KiB
C#
36 lines
1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace TTTSC.Player.Character
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{
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public class AliveUi : MonoBehaviour
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{
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private PlayerGhostReffrenceHub _playerGhostReffrenceHub;
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private PlayerGhost _playerGhost;
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private PlayerInfo.PlayerInfoData _playerInfoData;
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[SerializeField]
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private TMP_Text _healthDisplay;
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private TMP_Text _roleDisplay;
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[SerializeField]
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private Slider _healthBar;
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// Start is called before the first frame update
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void Start()
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{
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_playerGhostReffrenceHub = GetComponentInParent<PlayerGhostReffrenceHub>();
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_playerGhost = _playerGhostReffrenceHub.playerGhost;
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_playerInfoData = _playerGhost.playerInfoData;
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}
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// Update is called once per frame
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void Update()
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{
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_healthDisplay.text = _playerInfoData.helth.ToString();
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_healthBar.value = _playerInfoData.helth;
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}
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}
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}
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