Update TelepathyTransport.cs
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1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ namespace Mirror
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}
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}
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public override void ServerStop() => server.Stop();
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public override void ServerStop() => server.Stop();
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// messages should always be processed in early update
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// messages should always be processed in early update
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public void LateUpdate()
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public void Update()
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{
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{
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// note: we need to check enabled in case we set it to false
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// note: we need to check enabled in case we set it to false
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// when LateUpdate already started.
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// when LateUpdate already started.
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