trouble-in-terror-town/Assets/Mirror/Runtime/Transport
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00
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KCP First version of Game Event System 2022-02-09 21:05:18 +01:00
LRM Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
SimpleWebTransport First version of Game Event System 2022-02-09 21:05:18 +01:00
Telepathy First version of Game Event System 2022-02-09 21:05:18 +01:00
FallbackTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
FallbackTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
ISegmentTransport.cs Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
ISegmentTransport.cs.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
KCP.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
LatencySimulation.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
LatencySimulation.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
LRM.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MiddlewareTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
MiddlewareTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
MultiplexTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
MultiplexTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
SimpleWebTransport.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Telepathy.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Transport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
Transport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00