16 lines
391 B
C#
16 lines
391 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "TTTSC/Player/Character/Role")]
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public class RoleData : ScriptableObject
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{
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public int roleID;
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public string roleName;
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public string roleHexColor;
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public bool randomlyAssignable;
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public int roleTeamID;
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public bool canUseShop;
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public int[] EnemyTeamIds;
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}
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