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Character
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rolled back to 2021.3.1f1 due to a editor bug with dropdowns in inspector
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2022-05-22 14:50:46 +02:00 |
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Cubemaps
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Images
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Materials
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Misc
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Models
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Did some more networking, also updated engine version to 2021.3.3f1
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2022-05-20 19:29:38 +02:00 |
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Shaders
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Textures
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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VFX
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Animations.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Character.meta
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Did some more networking, also updated engine version to 2021.3.3f1
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2022-05-20 19:29:38 +02:00 |
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Cubemaps.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Images.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Materials.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Misc.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Models.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Shaders.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Textures.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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VFX.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |