trouble-in-terror-town/Assets/Resources
2022-05-22 14:50:46 +02:00
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Character rolled back to 2021.3.1f1 due to a editor bug with dropdowns in inspector 2022-05-22 14:50:46 +02:00
Cubemaps Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Images Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Materials Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Misc Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Models Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
Shaders Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Textures Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
VFX Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Animations.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Character.meta Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
Cubemaps.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Images.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Materials.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Misc.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Models.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Shaders.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Textures.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
VFX.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00