trouble-in-terror-town/Assets
2022-05-22 14:50:46 +02:00
..
_TerrainAutoUpgrade Did a lot of stuff 2022-04-22 15:27:05 +02:00
CharacterRoles Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
DevTex Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
DigitalKonstrukt Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Fonts Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEvents Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
HierarchyDecorator Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
InventorySystem Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
JsonDotNet Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
MainMenu Did a lot of stuff 2022-04-22 15:27:05 +02:00
Mirror Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Plugins Did a lot of stuff 2022-04-22 15:27:05 +02:00
Resources rolled back to 2021.3.1f1 due to a editor bug with dropdowns in inspector 2022-05-22 14:50:46 +02:00
Scenes Figuring out synchronization 2022-05-22 10:43:00 +02:00
Screenshots Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scripts rolled back to 2021.3.1f1 due to a editor bug with dropdowns in inspector 2022-05-22 14:50:46 +02:00
ServerSettings Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
TextMesh Pro Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
_TerrainAutoUpgrade.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
CharacterRoles.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
DevTex.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
DigitalKonstrukt.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
EosApiKey.asset First version of Game Event System 2022-02-09 21:05:18 +01:00
EosApiKey.asset.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
EOSManager.prefab First version of Game Event System 2022-02-09 21:05:18 +01:00
EOSManager.prefab.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Fonts.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEventManager.prefab Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEventManager.prefab.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
GameEvents.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
HierarchyDecorator.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
InventorySystem.meta Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
JsonDotNet.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
MainMenu.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
Mirror.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Plugins.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Resources.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scenes.meta update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00
Screenshots.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scripts.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
ServerSettings.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
TestPlayer.cs Figuring out synchronization 2022-05-22 10:43:00 +02:00
TestPlayer.cs.meta Figuring out synchronization 2022-05-22 10:43:00 +02:00
TestPlayer.prefab Figuring out synchronization 2022-05-22 10:43:00 +02:00
TestPlayer.prefab.meta Figuring out synchronization 2022-05-22 10:43:00 +02:00
TextMesh Pro.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
UniversalRenderPipelineGlobalSettings.asset update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00
UniversalRenderPipelineGlobalSettings.asset.meta update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00