trouble-in-terror-town/Assets/Scripts/InventorySystem/InventorySlot.cs

27 lines
630 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class InventorySlot : MonoBehaviour
{
public float slotId;
public string itemName;
public int ammoInMag;
public int inStorageAmmo;
[SerializeField]
private TMP_Text slotIdDisplay, itemNameDisplay, ammoCountDisplay;
// Start is called before the first frame update
void Start()
{
slotIdDisplay.text = slotId.ToString();
itemNameDisplay.text = itemName;
}
public void UpdateGunAmmo()
{
ammoCountDisplay.text = ammoInMag + " + " + inStorageAmmo;
}
}