29 lines
592 B
C#
29 lines
592 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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using TTTSC.Player.Character.Controller;
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public class TestPlayer : MonoBehaviour
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{
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public PlayerInputReceiver playerInputReceiver;
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// Start is called before the first frame update
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void Start()
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{
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playerInputReceiver = GetComponent<PlayerInputReceiver>();
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playerInputReceiver.CrouchInputEvent += test;
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}
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private void test(bool test)
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{
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Debug.Log("test");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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