trouble-in-terror-town/Assets/TextMesh Pro/Testing/Settings
2022-05-17 16:00:45 +02:00
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Lighting.lighting Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Lighting.lighting.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
SampleSceneProfile.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
SampleSceneProfile.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Balanced-Renderer.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Balanced-Renderer.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Balanced.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Balanced.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-HighFidelity-Renderer.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-HighFidelity-Renderer.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-HighFidelity.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-HighFidelity.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Performant-Renderer.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Performant-Renderer.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Performant.asset Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
URP-Performant.asset.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00