trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerGhost.cs
2022-05-04 17:00:37 +02:00

29 lines
626 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player.Character
{
public class PlayerGhost : MonoBehaviour
{
[SerializeField]
private PlayerGhostReffrenceHub playerGhostReffrenceHub;
[SerializeField]
public PlayerInfo.PlayerInfoData playerInfoData;
// Start is called before the first frame update
void Awake()
{
playerInfoData = ScriptableObject.CreateInstance<PlayerInfo.PlayerInfoData>();
}
// Update is called once per frame
void Update()
{
}
}
}