17 lines
No EOL
456 B
C#
17 lines
No EOL
456 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TTTSC.Player.Character.PlayerInfo
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{
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[CreateAssetMenu(menuName = "TTTSC/Player/Character/Player Info")]
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public class PlayerInfoData : ScriptableObject
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{
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public int helth;
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public int armor;
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public PlayerStateMachine.playerPlayStates currentPlayerPlayState;
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public PlayerStateMachine.playerClass currentPlayerClass;
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}
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} |