added crouching and sprinting that works but I might change how crouching is done later, but for now it's god enough
19 lines
719 B
C#
19 lines
719 B
C#
using UnityEngine;
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namespace TTTSC.Player.Character
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{
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public class CharacterReffrenceHub : MonoBehaviour
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{
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[Header("-----------Misc------------")]
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public Rigidbody characterRigidbody;
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[Header("----------Scripts-----------")]
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public PlayerStateEnforcer playerStateEnforcrer;
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public PlayerStateMachine playerStateMachine;
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public Controller.CharacterMovementConfig characterMovementConfig;
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public Controller.CharacterStateMachine characterStateMachine;
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public Controller.PlayerInputReceiver playerInputReceiver;
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public Controller.CharacterHover characterHover;
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public Controller.CharacterStateChanger characterStateChanger;
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}
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}
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