I tweaked a bit movement values and changed some variable names, I also added spectator "mode" (mode changing not implemented yet)
16 lines
489 B
C#
16 lines
489 B
C#
using UnityEngine;
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namespace TTTSC.Player.Character
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{
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public class PlayerGhostReffrenceHub : MonoBehaviour
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{
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[Header("-----------Misc------------")]
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public Rigidbody characterRigidbody;
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public Transform cameraTransform;
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[Header("----------Scripts-----------")]
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public PlayerStateEnforcer playerStateEnforcrer;
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public PlayerStateMachine playerStateMachine;
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public Controller.PlayerInputReceiver playerInputReceiver;
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}
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}
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