Merge pull request #27 from TufanMeric/patch-1

Fixed typo: Weather --> Whether
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Cooper H 2021-09-01 02:32:31 -05:00 committed by GitHub
commit 9b7c45b56c
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@ -13,11 +13,11 @@ namespace LightReflectiveMirror
/// <param name="clientId">The client requesting to create a room</param> /// <param name="clientId">The client requesting to create a room</param>
/// <param name="maxPlayers">The maximum amount of players for this room</param> /// <param name="maxPlayers">The maximum amount of players for this room</param>
/// <param name="serverName">The name for the server</param> /// <param name="serverName">The name for the server</param>
/// <param name="isPublic">Weather or not the server should show up on the server list</param> /// <param name="isPublic">Whether or not the server should show up on the server list</param>
/// <param name="serverData">Extra data the host can include</param> /// <param name="serverData">Extra data the host can include</param>
/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param> /// <param name="useDirectConnect">Whether or not, the host is capable of doing direct connections</param>
/// <param name="hostLocalIP">The hosts local IP</param> /// <param name="hostLocalIP">The hosts local IP</param>
/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param> /// <param name="useNatPunch">Whether or not, the host is supporting NAT Punch</param>
/// <param name="port">The port of the direct connect transport on the host</param> /// <param name="port">The port of the direct connect transport on the host</param>
private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port) private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
{ {
@ -202,4 +202,4 @@ namespace LightReflectiveMirror
} }
} }
} }
} }