18 lines
584 B
C#
18 lines
584 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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using TTTSC.Player.Character.Controller;
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namespace TTTSC.Player.NetworkedCharacter
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{
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public class NetworkAliveReffrenceHub : MonoBehaviour
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{
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public NetworkIdentity aliveNetworkIdentity;
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public CharacterMovementConfig networkCharacterMovementConfig;
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public NetworkCharacterStateMachine networkCharacterStateMachine;
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public NetworkCharacterHover networkCharacterHover;
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public NetworkCharacterStateChanger networkCharacterStateChanger;
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}
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}
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