trouble-in-terror-town/Assets/Scripts/Player/NetworkCharacter/NetworkAliveReffrenceHub.cs
2022-05-22 10:43:00 +02:00

18 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TTTSC.Player.Character.Controller;
namespace TTTSC.Player.NetworkedCharacter
{
public class NetworkAliveReffrenceHub : MonoBehaviour
{
public NetworkIdentity aliveNetworkIdentity;
public CharacterMovementConfig networkCharacterMovementConfig;
public NetworkCharacterStateMachine networkCharacterStateMachine;
public NetworkCharacterHover networkCharacterHover;
public NetworkCharacterStateChanger networkCharacterStateChanger;
}
}