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_TerrainAutoUpgrade
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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CharacterRoles
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Added roles with runtime json loading also did some more
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2022-05-05 21:58:03 +02:00 |
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DevTex
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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DigitalKonstrukt
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Fonts
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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GameEvents
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Did some more networking, also updated engine version to 2021.3.3f1
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2022-05-20 19:29:38 +02:00 |
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HierarchyDecorator
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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InventorySystem
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Updated InventorySystem to be more flexible
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2022-05-06 23:24:12 +02:00 |
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JsonDotNet
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Added roles with runtime json loading also did some more
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2022-05-05 21:58:03 +02:00 |
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MainMenu
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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Mirror
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Plugins
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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Resources
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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Scenes
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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Screenshots
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Scripts
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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ServerSettings
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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TextMesh Pro
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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_TerrainAutoUpgrade.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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CharacterRoles.meta
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Added roles with runtime json loading also did some more
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2022-05-05 21:58:03 +02:00 |
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DevTex.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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DigitalKonstrukt.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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EosApiKey.asset
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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EosApiKey.asset.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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EOSManager.prefab
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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EOSManager.prefab.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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Fonts.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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GameEventManager.prefab
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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GameEventManager.prefab.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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GameEvents.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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HierarchyDecorator.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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InventorySystem.meta
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Updated InventorySystem to be more flexible
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2022-05-06 23:24:12 +02:00 |
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JsonDotNet.meta
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Added roles with runtime json loading also did some more
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2022-05-05 21:58:03 +02:00 |
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MainMenu.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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Mirror.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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Plugins.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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Resources.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Scenes.meta
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update engine version and fixed AddForce movement
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2022-04-24 23:09:06 +02:00 |
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Screenshots.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Scripts.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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ServerSettings.meta
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Added roles with runtime json loading also did some more
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2022-05-05 21:58:03 +02:00 |
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TestPlayer.cs
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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TestPlayer.cs.meta
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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TestPlayer.prefab
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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TestPlayer.prefab.meta
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Figuring out synchronization
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2022-05-22 10:43:00 +02:00 |
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TextMesh Pro.meta
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Did a lot of stuff
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2022-04-22 15:27:05 +02:00 |
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UniversalRenderPipelineGlobalSettings.asset
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update engine version and fixed AddForce movement
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2022-04-24 23:09:06 +02:00 |
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UniversalRenderPipelineGlobalSettings.asset.meta
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update engine version and fixed AddForce movement
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2022-04-24 23:09:06 +02:00 |