trouble-in-terror-town/Assets/TestPlayer.cs
2022-05-22 10:43:00 +02:00

29 lines
592 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TTTSC.Player.Character.Controller;
public class TestPlayer : MonoBehaviour
{
public PlayerInputReceiver playerInputReceiver;
// Start is called before the first frame update
void Start()
{
playerInputReceiver = GetComponent<PlayerInputReceiver>();
playerInputReceiver.CrouchInputEvent += test;
}
private void test(bool test)
{
Debug.Log("test");
}
// Update is called once per frame
void Update()
{
}
}