trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerGhostReffrenceHub.cs
Mikolaj 073d076628 Added roles with runtime json loading also did some more
Added roles with runtime json loading also added a conceptual round system
2022-05-05 21:58:03 +02:00

25 lines
No EOL
911 B
C#

using UnityEngine;
namespace TTTSC.Player.Character
{
public class PlayerGhostReffrenceHub : MonoBehaviour
{
[Header("-----------Misc------------")]
public Rigidbody characterRigidbody;
public Transform cameraTransform;
public PlayerCharacterInfo.PlayerCharacterInfoData playerInfoData;
[Header("----------Scripts-----------")]
public PlayerStateEnforcer playerStateEnforcrer;
public PlayerStateMachine playerStateMachine;
public Controller.PlayerInputReceiver playerInputReceiver;
public GameManager gameManager;
public RoundSystem roundSystem;
void Awake()
{
playerInfoData = ScriptableObject.CreateInstance<PlayerCharacterInfo.PlayerCharacterInfoData>();
gameManager = FindObjectOfType<GameManager>();
roundSystem = FindObjectOfType<RoundSystem>();
}
}
}