Tweaked movement values and added spectator "mode"
I tweaked a bit movement values and changed some variable names, I also added spectator "mode" (mode changing not implemented yet)
This commit is contained in:
parent
d9f869fbd4
commit
a299230ab6
30 changed files with 4734 additions and 2860 deletions
2103
Assets/Character/Controller/Alive.prefab
Normal file
2103
Assets/Character/Controller/Alive.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4bb4b35826439f347a2c46e86f4734e0
|
guid: 0c51ca6cd6963b14eaa25c9a60dc3c30
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,19 +1,230 @@
|
||||||
{
|
{
|
||||||
"name": "Player",
|
"name": "PlayerInputMap",
|
||||||
"maps": [
|
"maps": [
|
||||||
{
|
{
|
||||||
"name": "Controlls",
|
"name": "GlobalControls",
|
||||||
"id": "4bbdbb06-7af3-4dcc-b82c-da998073329f",
|
"id": "80a94b07-c872-4005-ab13-f6846539b962",
|
||||||
"actions": [
|
"actions": [
|
||||||
{
|
{
|
||||||
"name": "Walk",
|
"name": "Move",
|
||||||
"type": "PassThrough",
|
"type": "PassThrough",
|
||||||
"id": "ae5b37b6-edb0-46fa-b484-1047b375607b",
|
"id": "e306a0c6-05e1-41f8-8497-ee988dfacefb",
|
||||||
"expectedControlType": "Vector2",
|
"expectedControlType": "Vector2",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "LookX",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "9e41a01a-35e8-4cfc-84cc-79c5a7b7921f",
|
||||||
|
"expectedControlType": "Axis",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "LookY",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "f46c648c-2667-4e0b-aab6-e407577cc890",
|
||||||
|
"expectedControlType": "Axis",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Look",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "a9fa0561-8e05-48bb-a5b7-391ddfbc1710",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "9b11e168-a64e-4f38-87b5-29ad02d7cde4",
|
||||||
|
"path": "<Mouse>/delta/x",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "LookX",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "85545a0e-6f34-45e4-b648-4616c8a0d40b",
|
||||||
|
"path": "<Gamepad>/rightStick/x",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "LookX",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "3b61f03a-0cf0-41be-8210-bbac92196458",
|
||||||
|
"path": "<Gamepad>/rightStick/y",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "LookY",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e5f613f7-9836-40b3-bcdc-401db9602926",
|
||||||
|
"path": "<Mouse>/delta/y",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "LookY",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "41fe5882-9820-403d-9da9-1ba0a8c437b7",
|
||||||
|
"path": "<Gamepad>/rightStick",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Look",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "3e8ae0b3-4972-4351-a77c-2a3125cf7ab7",
|
||||||
|
"path": "<Mouse>/delta",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "Look",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "WSAD",
|
||||||
|
"id": "3a46acbf-ebd5-4e38-933c-d53068556077",
|
||||||
|
"path": "2DVector(mode=2)",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "94a4b58d-8a4f-409e-bfea-dac4c7d853f0",
|
||||||
|
"path": "<Keyboard>/w",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "7cee12a9-312a-4384-b4d7-9b87a7ff7e6f",
|
||||||
|
"path": "<Keyboard>/s",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "09eb7fac-54eb-4d63-97e6-1cf8342612c2",
|
||||||
|
"path": "<Keyboard>/a",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "df455feb-ac72-4da7-8d5f-920dfa037f30",
|
||||||
|
"path": "<Keyboard>/d",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardAndMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "2D Vector",
|
||||||
|
"id": "68d39b58-7346-4964-8cb6-fd351c720e2a",
|
||||||
|
"path": "2DVector",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "62677d38-551e-46c2-a453-698e6a5c5583",
|
||||||
|
"path": "<Gamepad>/leftStick/up",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "a9d0ea59-e180-44ca-b0b9-6cd7419244d9",
|
||||||
|
"path": "<Gamepad>/leftStick/down",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "0f263857-e42c-4820-ae0d-a2d6a765c3d0",
|
||||||
|
"path": "<Gamepad>/leftStick/left",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "28d03a05-136e-4883-bc46-52e402cfe114",
|
||||||
|
"path": "<Gamepad>/leftStick/right",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "AliveControls",
|
||||||
|
"id": "4bbdbb06-7af3-4dcc-b82c-da998073329f",
|
||||||
|
"actions": [
|
||||||
{
|
{
|
||||||
"name": "Sprint",
|
"name": "Sprint",
|
||||||
"type": "PassThrough",
|
"type": "PassThrough",
|
||||||
|
|
@ -94,33 +305,6 @@
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "LookX",
|
|
||||||
"type": "PassThrough",
|
|
||||||
"id": "dd3390ea-d08d-43d4-8916-e6981e8c44ff",
|
|
||||||
"expectedControlType": "Axis",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "LookY",
|
|
||||||
"type": "PassThrough",
|
|
||||||
"id": "41a8cb22-7344-404a-88f3-bfbd720a18d0",
|
|
||||||
"expectedControlType": "Axis",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Look",
|
|
||||||
"type": "Value",
|
|
||||||
"id": "bf60ade9-f32c-42bc-a5a2-963c35d51b10",
|
|
||||||
"expectedControlType": "Vector2",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": true
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
|
|
@ -223,116 +407,6 @@
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "WSAD",
|
|
||||||
"id": "b3483537-e801-4a67-b733-c606e902a01d",
|
|
||||||
"path": "2DVector(mode=2)",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": true,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "up",
|
|
||||||
"id": "157b46bb-b71e-4a9a-953b-7118a4717e98",
|
|
||||||
"path": "<Keyboard>/w",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "KeyboardAndMouse",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "down",
|
|
||||||
"id": "53b32fc3-1953-44e9-a426-731c051a4dda",
|
|
||||||
"path": "<Keyboard>/s",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "KeyboardAndMouse",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "left",
|
|
||||||
"id": "36eefb0e-f89a-4ecf-bff4-9c0c416ad941",
|
|
||||||
"path": "<Keyboard>/a",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "KeyboardAndMouse",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "right",
|
|
||||||
"id": "abfd1090-1e03-46e2-9513-cada83db6b50",
|
|
||||||
"path": "<Keyboard>/d",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "KeyboardAndMouse",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "2D Vector",
|
|
||||||
"id": "a6dbb289-a4e4-4df9-9ec2-104398f5b992",
|
|
||||||
"path": "2DVector",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": true,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "up",
|
|
||||||
"id": "78783fb6-7e37-449a-bd3b-eebba6036e2b",
|
|
||||||
"path": "<Gamepad>/leftStick/up",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Gamepad",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "down",
|
|
||||||
"id": "818e11ba-1a73-450a-adfe-e8325786b944",
|
|
||||||
"path": "<Gamepad>/leftStick/down",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Gamepad",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "left",
|
|
||||||
"id": "04271ba8-a18d-4cd2-b6a0-6d075768e238",
|
|
||||||
"path": "<Gamepad>/leftStick/left",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Gamepad",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "right",
|
|
||||||
"id": "4abfa1d6-2fd4-4c68-95c3-ad5a96b395f8",
|
|
||||||
"path": "<Gamepad>/leftStick/right",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Gamepad",
|
|
||||||
"action": "Walk",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "d901207b-8d93-4616-9604-0c5512c31043",
|
"id": "d901207b-8d93-4616-9604-0c5512c31043",
|
||||||
|
|
@ -365,70 +439,114 @@
|
||||||
"action": "DropAmmo",
|
"action": "DropAmmo",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "SpectatorControls",
|
||||||
|
"id": "2cc562f6-1b6c-4033-b783-2a481ab11dec",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "SpeedDown",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "1e150f46-f771-4738-92fc-2fc13b6697b7",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "SpeedUp",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "4ec09521-b697-424d-b042-16c4c355012c",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "FlyUp",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "040d9888-cb95-4fad-a331-f2a145bc3734",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "FlyDown",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "eac59bf7-63bf-49e6-b205-9ee40b7c6543",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "28218d15-65b8-4844-92d6-43077a7ef2de",
|
"id": "d6d7fc3a-514a-4be7-9cbc-9013a799f97b",
|
||||||
"path": "<Mouse>/delta/x",
|
"path": "<Keyboard>/leftShift",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "KeyboardAndMouse",
|
"groups": "KeyboardAndMouse",
|
||||||
"action": "LookX",
|
"action": "SpeedDown",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "c84fc16d-14a0-4f70-9974-685479021d7c",
|
"id": "ba11331b-16b8-418a-beff-a7f2b229c9fc",
|
||||||
"path": "<Gamepad>/rightStick/x",
|
"path": "<Gamepad>/leftStickPress",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "Gamepad",
|
"groups": "Gamepad",
|
||||||
"action": "LookX",
|
"action": "SpeedDown",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "8193ed21-c881-4d25-8b79-1b9d20eada5f",
|
"id": "94669407-3bdd-4d9e-97a7-cfd8240c719d",
|
||||||
"path": "<Gamepad>/rightStick/y",
|
"path": "<Keyboard>/leftCtrl",
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Gamepad",
|
|
||||||
"action": "LookY",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "f5044c4f-a79a-42a2-8da3-9063c0b7a76c",
|
|
||||||
"path": "<Mouse>/delta/y",
|
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "KeyboardAndMouse",
|
"groups": "KeyboardAndMouse",
|
||||||
"action": "LookY",
|
"action": "SpeedUp",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "a716393e-407f-4eaa-8b07-96314914ccff",
|
"id": "b17b0cd2-d98f-49f0-8515-9c8e7d66d75d",
|
||||||
"path": "<Gamepad>/rightStick",
|
"path": "<Gamepad>/rightStickPress",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "Gamepad",
|
"groups": "Gamepad",
|
||||||
"action": "Look",
|
"action": "SpeedUp",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "e5d7131f-7a50-44e8-b6d8-1f34bcc95e00",
|
"id": "ad1fec41-855d-4fb8-a36a-483ddfd01293",
|
||||||
"path": "<Mouse>/delta",
|
"path": "<Keyboard>/e",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "KeyboardAndMouse",
|
"groups": "",
|
||||||
"action": "Look",
|
"action": "FlyUp",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "09208229-bf6f-4337-a4f3-0d7309e57c7c",
|
||||||
|
"path": "<Keyboard>/q",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "FlyDown",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
|
|
@ -9,6 +9,6 @@ ScriptedImporter:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
generateWrapperCode: 1
|
generateWrapperCode: 1
|
||||||
wrapperCodePath: Assets/Scripts/Player/Character/Controller/Core/PlayerInputSender.cs
|
wrapperCodePath: Assets/Scripts/Player/Character/Controller/PlayerInputSender.cs
|
||||||
wrapperClassName: PlayerInputSender
|
wrapperClassName: PlayerInputSender
|
||||||
wrapperCodeNamespace: TTTSC.Player.Character.Controller
|
wrapperCodeNamespace: TTTSC.Player.Character.Controller
|
||||||
632
Assets/Character/Controller/Spectator.prefab
Normal file
632
Assets/Character/Controller/Spectator.prefab
Normal file
|
|
@ -0,0 +1,632 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1135382073684329176
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382073684329177}
|
||||||
|
- component: {fileID: 1135382073684329173}
|
||||||
|
- component: {fileID: 1135382073684329172}
|
||||||
|
- component: {fileID: 1135382073684329179}
|
||||||
|
- component: {fileID: 1135382073684329178}
|
||||||
|
m_Layer: 3
|
||||||
|
m_Name: Spectator
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1135382073684329177
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382073684329176}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1135382075031318070}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1135382073684329173
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382073684329176}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 8ef574f735723bd449e49daddc163edd, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
_cameraTransform: {fileID: 0}
|
||||||
|
_spectatorMoveConfig: {fileID: 1135382073684329172}
|
||||||
|
_characterStateMachine: {fileID: 1135382073684329179}
|
||||||
|
--- !u!114 &1135382073684329172
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382073684329176}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 7afdad33481efdb42ac6baa1ececb12b, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
spectatorFastFlightSpeed: 2
|
||||||
|
spectatorNormalFlightSpeed: 1
|
||||||
|
spectatorSlowFlightSpeed: 1.5
|
||||||
|
flyUpSpeed: 1
|
||||||
|
flyDownSpeed: 1
|
||||||
|
spectatorDrag: 5
|
||||||
|
--- !u!114 &1135382073684329179
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382073684329176}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 11afecc1cbbd8e8449477483a5577cb0, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
characterState: 0
|
||||||
|
movementStates: 0
|
||||||
|
ceilingDetected: 0
|
||||||
|
eligibleForStep: 0
|
||||||
|
onLadder: 0
|
||||||
|
topOnLadder: 0
|
||||||
|
bottomOnLadder: 0
|
||||||
|
enteredLadderFromBottom: 0
|
||||||
|
enteredLadderFromTop: 0
|
||||||
|
topLadder: {fileID: 0}
|
||||||
|
bottomLadder: {fileID: 0}
|
||||||
|
--- !u!114 &1135382073684329178
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382073684329176}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1b1224eb420c67a48aa00d1fc76c7662, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!1 &1135382074330079443
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382074330079436}
|
||||||
|
- component: {fileID: 1135382074330079438}
|
||||||
|
- component: {fileID: 1135382074330079437}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Role
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1135382074330079436
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074330079443}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1135382074695583846}
|
||||||
|
m_Father: {fileID: 1135382075172996870}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -34.50351, y: 0.2033081}
|
||||||
|
m_SizeDelta: {x: -86.99988, y: -18.31781}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &1135382074330079438
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074330079443}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1135382074330079437
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074330079443}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.5283019, g: 0.5283019, b: 0.5283019, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &1135382074586652819
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382074586652812}
|
||||||
|
- component: {fileID: 1135382074586652814}
|
||||||
|
- component: {fileID: 1135382074586652813}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: TimeLeft
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1135382074586652812
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074586652819}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.44537035, y: 0.44537035, z: 0.44537035}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1135382075172996870}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 54.7, y: 0.20333862}
|
||||||
|
m_SizeDelta: {x: 120.4757, y: 45.2514}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &1135382074586652814
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074586652819}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1135382074586652813
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074586652819}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_text: 00:00
|
||||||
|
m_isRightToLeft: 0
|
||||||
|
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
|
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
|
m_fontSharedMaterials: []
|
||||||
|
m_fontMaterial: {fileID: 0}
|
||||||
|
m_fontMaterials: []
|
||||||
|
m_fontColor32:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_enableVertexGradient: 0
|
||||||
|
m_colorMode: 3
|
||||||
|
m_fontColorGradient:
|
||||||
|
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_fontColorGradientPreset: {fileID: 0}
|
||||||
|
m_spriteAsset: {fileID: 0}
|
||||||
|
m_tintAllSprites: 0
|
||||||
|
m_StyleSheet: {fileID: 0}
|
||||||
|
m_TextStyleHashCode: -1183493901
|
||||||
|
m_overrideHtmlColors: 0
|
||||||
|
m_faceColor:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontSize: 36
|
||||||
|
m_fontSizeBase: 36
|
||||||
|
m_fontWeight: 400
|
||||||
|
m_enableAutoSizing: 0
|
||||||
|
m_fontSizeMin: 18
|
||||||
|
m_fontSizeMax: 72
|
||||||
|
m_fontStyle: 0
|
||||||
|
m_HorizontalAlignment: 4
|
||||||
|
m_VerticalAlignment: 512
|
||||||
|
m_textAlignment: 65535
|
||||||
|
m_characterSpacing: 0
|
||||||
|
m_wordSpacing: 0
|
||||||
|
m_lineSpacing: 0
|
||||||
|
m_lineSpacingMax: 0
|
||||||
|
m_paragraphSpacing: 0
|
||||||
|
m_charWidthMaxAdj: 0
|
||||||
|
m_enableWordWrapping: 1
|
||||||
|
m_wordWrappingRatios: 0.4
|
||||||
|
m_overflowMode: 0
|
||||||
|
m_linkedTextComponent: {fileID: 0}
|
||||||
|
parentLinkedComponent: {fileID: 0}
|
||||||
|
m_enableKerning: 1
|
||||||
|
m_enableExtraPadding: 0
|
||||||
|
checkPaddingRequired: 0
|
||||||
|
m_isRichText: 1
|
||||||
|
m_parseCtrlCharacters: 1
|
||||||
|
m_isOrthographic: 1
|
||||||
|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
||||||
|
m_uvLineOffset: 0
|
||||||
|
m_geometrySortingOrder: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!1 &1135382074695583845
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382074695583846}
|
||||||
|
- component: {fileID: 1135382074695583840}
|
||||||
|
- component: {fileID: 1135382074695583847}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Text (TMP)
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1135382074695583846
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074695583845}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1135382074330079436}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: -0.1484, y: -0.1487}
|
||||||
|
m_SizeDelta: {x: 92.0841, y: 21.6896}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &1135382074695583840
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074695583845}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1135382074695583847
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382074695583845}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_text: Waiting
|
||||||
|
m_isRightToLeft: 0
|
||||||
|
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
|
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||||
|
m_fontSharedMaterials: []
|
||||||
|
m_fontMaterial: {fileID: 0}
|
||||||
|
m_fontMaterials: []
|
||||||
|
m_fontColor32:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_enableVertexGradient: 0
|
||||||
|
m_colorMode: 3
|
||||||
|
m_fontColorGradient:
|
||||||
|
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_fontColorGradientPreset: {fileID: 0}
|
||||||
|
m_spriteAsset: {fileID: 0}
|
||||||
|
m_tintAllSprites: 0
|
||||||
|
m_StyleSheet: {fileID: 0}
|
||||||
|
m_TextStyleHashCode: -1183493901
|
||||||
|
m_overrideHtmlColors: 0
|
||||||
|
m_faceColor:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontSize: 19.4
|
||||||
|
m_fontSizeBase: 36
|
||||||
|
m_fontWeight: 400
|
||||||
|
m_enableAutoSizing: 1
|
||||||
|
m_fontSizeMin: 18
|
||||||
|
m_fontSizeMax: 72
|
||||||
|
m_fontStyle: 0
|
||||||
|
m_HorizontalAlignment: 2
|
||||||
|
m_VerticalAlignment: 512
|
||||||
|
m_textAlignment: 65535
|
||||||
|
m_characterSpacing: 0
|
||||||
|
m_wordSpacing: 0
|
||||||
|
m_lineSpacing: 0
|
||||||
|
m_lineSpacingMax: 0
|
||||||
|
m_paragraphSpacing: 0
|
||||||
|
m_charWidthMaxAdj: 0
|
||||||
|
m_enableWordWrapping: 1
|
||||||
|
m_wordWrappingRatios: 0.4
|
||||||
|
m_overflowMode: 0
|
||||||
|
m_linkedTextComponent: {fileID: 0}
|
||||||
|
parentLinkedComponent: {fileID: 0}
|
||||||
|
m_enableKerning: 1
|
||||||
|
m_enableExtraPadding: 0
|
||||||
|
checkPaddingRequired: 0
|
||||||
|
m_isRichText: 1
|
||||||
|
m_parseCtrlCharacters: 1
|
||||||
|
m_isOrthographic: 1
|
||||||
|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
||||||
|
m_uvLineOffset: 0
|
||||||
|
m_geometrySortingOrder: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!1 &1135382075031318069
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382075031318070}
|
||||||
|
- component: {fileID: 1135382075031318065}
|
||||||
|
- component: {fileID: 1135382075031318064}
|
||||||
|
- component: {fileID: 1135382075031318071}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: UI
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1135382075031318070
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075031318069}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1135382075172996870}
|
||||||
|
m_Father: {fileID: 1135382073684329177}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0, y: 0}
|
||||||
|
--- !u!223 &1135382075031318065
|
||||||
|
Canvas:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075031318069}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_Camera: {fileID: 0}
|
||||||
|
m_PlaneDistance: 100
|
||||||
|
m_PixelPerfect: 0
|
||||||
|
m_ReceivesEvents: 1
|
||||||
|
m_OverrideSorting: 0
|
||||||
|
m_OverridePixelPerfect: 0
|
||||||
|
m_SortingBucketNormalizedSize: 0
|
||||||
|
m_AdditionalShaderChannelsFlag: 25
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
--- !u!114 &1135382075031318064
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075031318069}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_UiScaleMode: 1
|
||||||
|
m_ReferencePixelsPerUnit: 100
|
||||||
|
m_ScaleFactor: 1
|
||||||
|
m_ReferenceResolution: {x: 800, y: 600}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_MatchWidthOrHeight: 0
|
||||||
|
m_PhysicalUnit: 3
|
||||||
|
m_FallbackScreenDPI: 96
|
||||||
|
m_DefaultSpriteDPI: 96
|
||||||
|
m_DynamicPixelsPerUnit: 1
|
||||||
|
m_PresetInfoIsWorld: 0
|
||||||
|
--- !u!114 &1135382075031318071
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075031318069}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IgnoreReversedGraphics: 1
|
||||||
|
m_BlockingObjects: 0
|
||||||
|
m_BlockingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
--- !u!1 &1135382075172996869
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1135382075172996870}
|
||||||
|
- component: {fileID: 1135382075172996864}
|
||||||
|
- component: {fileID: 1135382075172996871}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: SpectatorInfo
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1135382075172996870
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075172996869}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.75251, y: 0.75251, z: 0.75251}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1135382074586652812}
|
||||||
|
- {fileID: 1135382074330079436}
|
||||||
|
m_Father: {fileID: 1135382075031318070}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -310.8634, y: -200.4}
|
||||||
|
m_SizeDelta: {x: -611.7028, y: -404.4062}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &1135382075172996864
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075172996869}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1135382075172996871
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1135382075172996869}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.21698111, g: 0.21698111, b: 0.21698111, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 94cf9cbbb9601154fa0166e5cba4cf56
|
guid: b615186e864b86245a99d5258f67ae27
|
||||||
folderAsset: yes
|
PrefabImporter:
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
@ -1,80 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class RotationAnalogTracker : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private Transform _trackedObject;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
float _currentRotation = 0;
|
|
||||||
|
|
||||||
[Header("Z+")][SerializeField]
|
|
||||||
private bool _Facing_Z_Plus;
|
|
||||||
[SerializeField]
|
|
||||||
private float _lookDirectionForwardMin, _lookDirectionForwardMax;
|
|
||||||
|
|
||||||
[Header("X+")]
|
|
||||||
[SerializeField]
|
|
||||||
private bool _Facing_X_Plus;
|
|
||||||
[SerializeField]
|
|
||||||
private float _lookDirectionRightMin, _lookDirectionRightMax;
|
|
||||||
|
|
||||||
[Header("X-")]
|
|
||||||
[SerializeField]
|
|
||||||
private bool _Facing_X_Minus;
|
|
||||||
[SerializeField]
|
|
||||||
private float _lookDirectionLeftMin, _lookDirectionLeftMax;
|
|
||||||
|
|
||||||
[Header("Z-")][SerializeField]
|
|
||||||
private bool _Facing_Z_Minus;
|
|
||||||
[SerializeField]
|
|
||||||
private float _lookDirectionBackMin, _lookDirectionBackMax;
|
|
||||||
|
|
||||||
|
|
||||||
bool IsInRange(float valueToCheck, float minimumValue, float maximumValue)
|
|
||||||
{
|
|
||||||
bool result;
|
|
||||||
|
|
||||||
if(valueToCheck >= minimumValue && valueToCheck <= maximumValue)
|
|
||||||
{
|
|
||||||
result = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
_currentRotation = _trackedObject.rotation.y;
|
|
||||||
|
|
||||||
_Facing_Z_Plus = IsInRange(_trackedObject.rotation.y, _lookDirectionForwardMin, _lookDirectionForwardMax);
|
|
||||||
if (!IsInRange(_trackedObject.rotation.y, _lookDirectionBackMin, _lookDirectionBackMax))
|
|
||||||
{
|
|
||||||
_Facing_Z_Minus = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_Facing_Z_Minus = false;
|
|
||||||
}
|
|
||||||
_Facing_X_Minus = IsInRange(_trackedObject.rotation.y, _lookDirectionLeftMin, _lookDirectionLeftMax);
|
|
||||||
_Facing_X_Plus = IsInRange(_trackedObject.rotation.y, _lookDirectionRightMin, _lookDirectionRightMax);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load diff
15
Assets/Scripts/Player/Character/AliveReffrenceHub.cs
Normal file
15
Assets/Scripts/Player/Character/AliveReffrenceHub.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TTTSC.Player.Character
|
||||||
|
{
|
||||||
|
public class AliveReffrenceHub : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Controller.CharacterMovementConfig characterMovementConfig;
|
||||||
|
public Controller.CharacterStateMachine characterStateMachine;
|
||||||
|
public Controller.GroundCheck characterHover;
|
||||||
|
public Controller.CharacterStateChanger characterStateChanger;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8182877c8e1aff543b5bd05e5a5c7c8f
|
guid: 4a3c4a8867cd2f64e9f17bd9abc1f72a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
@ -7,17 +7,18 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
public class CharacterMover : MonoBehaviour
|
public class CharacterMover : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CharacterReffrenceHub _ReffrenceHub;
|
private PlayerGhostReffrenceHub _playerGhostReffrenceHub;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private AliveReffrenceHub _aliveReffrenceHub;
|
||||||
private PlayerStateMachine _playerStateMachine;
|
private PlayerStateMachine _playerStateMachine;
|
||||||
private PlayerStateEnforcer _playerStateEnforcer;
|
private PlayerStateEnforcer _playerStateEnforcer;
|
||||||
private CharacterStateMachine _characterStateMachine;
|
private CharacterStateMachine _characterStateMachine;
|
||||||
private CharacterMovementConfig _characterMovementConfig;
|
private CharacterMovementConfig _characterMovementConfig;
|
||||||
private CharacterHover _characterHover;
|
private GroundCheck _characterHover;
|
||||||
private PlayerInputReceiver _playerInputReceiver;
|
private PlayerInputReceiver _playerInputReceiver;
|
||||||
private Rigidbody _characterRigidbody;
|
private Rigidbody _characterRigidbody;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float _inAirCounterForce, _moveCounterForce;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _autoB_Hop;
|
private bool _autoB_Hop;
|
||||||
|
|
@ -35,12 +36,14 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_playerStateMachine = _ReffrenceHub.playerStateMachine;
|
_playerGhostReffrenceHub = GetComponentInParent<PlayerGhostReffrenceHub>();
|
||||||
_playerStateEnforcer = _ReffrenceHub.playerStateEnforcrer;
|
_characterRigidbody = _playerGhostReffrenceHub.characterRigidbody;
|
||||||
_characterStateMachine = _ReffrenceHub.characterStateMachine;
|
_playerStateMachine = _playerGhostReffrenceHub.playerStateMachine;
|
||||||
_characterMovementConfig = _ReffrenceHub.characterMovementConfig;
|
_playerStateEnforcer = _playerGhostReffrenceHub.playerStateEnforcrer;
|
||||||
_characterHover = _ReffrenceHub.characterHover;
|
_characterStateMachine = _aliveReffrenceHub.characterStateMachine;
|
||||||
_playerInputReceiver = _ReffrenceHub.playerInputReceiver;
|
_characterMovementConfig = _aliveReffrenceHub.characterMovementConfig;
|
||||||
|
_characterHover = _aliveReffrenceHub.characterHover;
|
||||||
|
_playerInputReceiver = _playerGhostReffrenceHub.playerInputReceiver;
|
||||||
|
|
||||||
|
|
||||||
_playerInputReceiver.MoveInputEvent += MoveInput;
|
_playerInputReceiver.MoveInputEvent += MoveInput;
|
||||||
|
|
@ -49,7 +52,7 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_characterRigidbody = _characterMovementConfig.characterRigidbody;
|
_characterRigidbody = _playerGhostReffrenceHub.characterRigidbody;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Input event listeners
|
#region Input event listeners
|
||||||
|
|
@ -127,7 +130,6 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
private void Move()
|
private void Move()
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (_characterStateMachine.movementStates)
|
switch (_characterStateMachine.movementStates)
|
||||||
{
|
{
|
||||||
case CharacterStateMachine.MovementStates.Walking:
|
case CharacterStateMachine.MovementStates.Walking:
|
||||||
|
|
@ -142,8 +144,6 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
Sprinting();
|
Sprinting();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InAirMove()
|
private void InAirMove()
|
||||||
|
|
@ -152,7 +152,7 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.airControlForce;
|
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.airControlForce;
|
||||||
|
|
||||||
Vector3 counterForce = -movement.normalized * _inAirCounterForce;
|
Vector3 counterForce = -movement.normalized * _characterMovementConfig.airControlCounterForce;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -196,7 +196,7 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.moveForce;
|
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.moveForce;
|
||||||
|
|
||||||
Vector3 counterForce = -movement.normalized * _characterMovementConfig.moveCounterForce;
|
//Vector3 counterForce = -movement.normalized * _characterMovementConfig.moveCounterForce;
|
||||||
|
|
||||||
_characterRigidbody.AddForce(normalizedMovement, ForceMode.VelocityChange);
|
_characterRigidbody.AddForce(normalizedMovement, ForceMode.VelocityChange);
|
||||||
//_characterRigidbody.AddForce(counterForce, ForceMode.VelocityChange);
|
//_characterRigidbody.AddForce(counterForce, ForceMode.VelocityChange);
|
||||||
|
|
@ -210,7 +210,7 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.crouchMoveForce;
|
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.crouchMoveForce;
|
||||||
|
|
||||||
Vector3 counterForce = -movement.normalized * _characterMovementConfig.crouchMoveCounterForce;
|
//Vector3 counterForce = -movement.normalized * _characterMovementConfig.crouchMoveCounterForce;
|
||||||
|
|
||||||
/*(switch (switched)
|
/*(switch (switched)
|
||||||
{
|
{
|
||||||
|
|
@ -231,7 +231,7 @@ namespace TTTSC.Player.Character.Controller.Alive
|
||||||
|
|
||||||
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.sprintMoveForce;
|
Vector3 normalizedMovement = movement.normalized * _characterMovementConfig.sprintMoveForce;
|
||||||
|
|
||||||
Vector3 counterForce = -movement.normalized *_characterMovementConfig.sprintMoveCounterForce;
|
//Vector3 counterForce = -movement.normalized *_characterMovementConfig.sprintMoveCounterForce;
|
||||||
|
|
||||||
_characterRigidbody.AddForce(normalizedMovement, ForceMode.VelocityChange);
|
_characterRigidbody.AddForce(normalizedMovement, ForceMode.VelocityChange);
|
||||||
//_characterRigidbody.AddForce(counterForce, ForceMode.VelocityChange);
|
//_characterRigidbody.AddForce(counterForce, ForceMode.VelocityChange);
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace TTTSC.Player.Character.Controller
|
namespace TTTSC.Player.Character.Controller
|
||||||
{
|
{
|
||||||
public class CharacterHover : MonoBehaviour
|
public class GroundCheck : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
float _capsuleCastHight, _capsuleCastRadius;
|
float _capsuleCastHight, _capsuleCastRadius;
|
||||||
|
|
@ -12,7 +12,7 @@ namespace TTTSC.Player.Character.Controller
|
||||||
Vector3 _downVector;
|
Vector3 _downVector;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CharacterReffrenceHub characterReffrenceHub;
|
private AliveReffrenceHub _aliveReffrenceHub;
|
||||||
private CharacterMovementConfig _characterMovementConfig;
|
private CharacterMovementConfig _characterMovementConfig;
|
||||||
private CharacterStateMachine _characterStateMachine;
|
private CharacterStateMachine _characterStateMachine;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
|
@ -33,7 +33,9 @@ namespace TTTSC.Player.Character.Controller
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
_characterMovementConfig = characterReffrenceHub.characterMovementConfig;
|
|
||||||
|
_characterMovementConfig = _aliveReffrenceHub.characterMovementConfig;
|
||||||
|
|
||||||
|
|
||||||
switch (_rayStatus)
|
switch (_rayStatus)
|
||||||
{
|
{
|
||||||
|
|
@ -58,8 +60,8 @@ namespace TTTSC.Player.Character.Controller
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_characterMovementConfig = characterReffrenceHub.characterMovementConfig;
|
_characterMovementConfig = _aliveReffrenceHub.characterMovementConfig;
|
||||||
_characterStateMachine = characterReffrenceHub.characterStateMachine;
|
_characterStateMachine = _aliveReffrenceHub.characterStateMachine;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
@ -67,7 +69,7 @@ namespace TTTSC.Player.Character.Controller
|
||||||
{
|
{
|
||||||
_downVector = transform.TransformDirection(Vector3.down);
|
_downVector = transform.TransformDirection(Vector3.down);
|
||||||
|
|
||||||
Vector3 characterVelocity = _characterMovementConfig.characterRigidbody.velocity;
|
Vector3 characterVelocity = GetComponentInParent<Rigidbody>().velocity;
|
||||||
|
|
||||||
_rayStatus = Physics.CapsuleCast(new Vector3(_groundCheckOrigin.position.x, (_capsuleCastHight / 2) + _groundCheckOrigin.position.y, _groundCheckOrigin.position.z),
|
_rayStatus = Physics.CapsuleCast(new Vector3(_groundCheckOrigin.position.x, (_capsuleCastHight / 2) + _groundCheckOrigin.position.y, _groundCheckOrigin.position.z),
|
||||||
new Vector3(_groundCheckOrigin.position.x, (-_capsuleCastHight / 2) + _groundCheckOrigin.position.y, _groundCheckOrigin.position.z), _capsuleCastRadius,_downVector, out _hoverRayHit, _characterMovementConfig.groundCheckLength, _layerMask);
|
new Vector3(_groundCheckOrigin.position.x, (-_capsuleCastHight / 2) + _groundCheckOrigin.position.y, _groundCheckOrigin.position.z), _capsuleCastRadius,_downVector, out _hoverRayHit, _characterMovementConfig.groundCheckLength, _layerMask);
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ca59fe8c0733ebf4b81534079a3975ff
|
guid: ee10fff50205c76408a349d5521b6095
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
@ -4,22 +4,23 @@ namespace TTTSC.Player.Character.Controller
|
||||||
{
|
{
|
||||||
public class CharacterMovementConfig : MonoBehaviour
|
public class CharacterMovementConfig : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Rigidbody characterRigidbody; // Rigidbody that will be used for moving character around
|
[Header("Move on ground")]
|
||||||
|
|
||||||
[Header("On Ground")]
|
|
||||||
public float moveForce; // This value controlls at what speed your character walks
|
public float moveForce; // This value controlls at what speed your character walks
|
||||||
public float moveCounterForce; // This value controlls at what speed your character walks
|
|
||||||
public float crouchMoveForce; // This value controlls how much slower are you while crouching (equasion: walkSpeed / crouchSpeedDecrease)
|
public float crouchMoveForce; // This value controlls how much slower are you while crouching (equasion: walkSpeed / crouchSpeedDecrease)
|
||||||
public float crouchMoveCounterForce; // This value controlls how much slower are you while crouching (equasion: walkSpeed / crouchSpeedDecrease)
|
|
||||||
public float sprintMoveForce; // This value controlls how much faster are you while sprinting (equasion: walkSpeed * sprintSpeedIncrease)
|
public float sprintMoveForce; // This value controlls how much faster are you while sprinting (equasion: walkSpeed * sprintSpeedIncrease)
|
||||||
public float sprintMoveCounterForce; // This value controlls h ow much faster are you while sprinting (equasion: walkSpeed * sprintSpeedIncrease)
|
|
||||||
public float ladderClimbingForce; // This value controlls how fast dose the character climb ladders
|
public float ladderClimbingForce; // This value controlls how fast dose the character climb ladders
|
||||||
public float desieredHoverHight;
|
public float desieredHoverHight;
|
||||||
public float crouchHeight; // This value controlls the hight of player when crouched
|
public float crouchHeight; // This value controlls the hight of player when crouched
|
||||||
public float crouchSmoothing; // This value controlls the transition speed of standing to crouch and viceversa
|
|
||||||
public bool allowSprint; // bool for enabling sprint
|
public bool allowSprint; // bool for enabling sprint
|
||||||
public float jumpForce; // This value controlls character's jump height
|
public float jumpForce; // This value controlls character's jump height
|
||||||
|
|
||||||
|
[Header("Collider standing")]
|
||||||
|
public float standingColliderPosition;
|
||||||
|
public float standingColliderHight;
|
||||||
|
[Header("Collider standing")]
|
||||||
|
public float crouchedColliderPosition;
|
||||||
|
public float crouchedColliderHight;
|
||||||
|
|
||||||
[Header("Drag")]
|
[Header("Drag")]
|
||||||
public float idleDrag;
|
public float idleDrag;
|
||||||
public float moveDrag;
|
public float moveDrag;
|
||||||
|
|
|
||||||
|
|
@ -4,10 +4,10 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace TTTSC.Player.Character.Controller
|
namespace TTTSC.Player.Character.Controller
|
||||||
{
|
{
|
||||||
|
[RequireComponent(typeof(CharacterStateMachine))]
|
||||||
public class CharacterStateChanger : MonoBehaviour
|
public class CharacterStateChanger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
private PlayerGhostReffrenceHub _playerGhostReffrenceHub;
|
||||||
private CharacterReffrenceHub _characterReffrenceHub;
|
|
||||||
private PlayerInputReceiver _playerInputReceiver;
|
private PlayerInputReceiver _playerInputReceiver;
|
||||||
private CharacterStateMachine _characterStateMachine;
|
private CharacterStateMachine _characterStateMachine;
|
||||||
|
|
||||||
|
|
@ -15,8 +15,9 @@ namespace TTTSC.Player.Character.Controller
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_playerInputReceiver = _characterReffrenceHub.playerInputReceiver;
|
_playerGhostReffrenceHub = GetComponentInParent<PlayerGhostReffrenceHub>();
|
||||||
_characterStateMachine = _characterReffrenceHub.characterStateMachine;
|
_playerInputReceiver = _playerGhostReffrenceHub.playerInputReceiver;
|
||||||
|
_characterStateMachine = GetComponent<CharacterStateMachine>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
|
||||||
|
|
@ -7,33 +7,20 @@ namespace TTTSC.Player.Character.Controller
|
||||||
public class CharacterStateEnforcer : MonoBehaviour
|
public class CharacterStateEnforcer : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CharacterReffrenceHub _reffrenceHub;
|
private PlayerGhostReffrenceHub _aliveReffrenceHub;
|
||||||
|
|
||||||
|
|
||||||
[Header("Normal")]
|
|
||||||
[SerializeField]
|
|
||||||
private Vector3 _desieredStandingColliderPosition;
|
|
||||||
[SerializeField]
|
|
||||||
private float _desieredStandingColliderHight;
|
|
||||||
|
|
||||||
[Header("Crouched")]
|
|
||||||
[SerializeField]
|
|
||||||
private Vector3 _desieredCrouchedColliderPosition;
|
|
||||||
[SerializeField]
|
|
||||||
private float _desieredCrouchedColliderHight;
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CapsuleCollider _characterEnviormentCollider;
|
private CapsuleCollider _characterEnviormentCollider;
|
||||||
private CharacterMovementConfig _characterMovementConfig;
|
private CharacterMovementConfig _characterMovementConfig;
|
||||||
private CharacterHover _characterHover;
|
private GroundCheck _characterHover;
|
||||||
private CharacterStateMachine _characterStateMachine;
|
private CharacterStateMachine _characterStateMachine;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_characterHover = GetComponent<CharacterHover>();
|
_aliveReffrenceHub = GetComponentInParent<PlayerGhostReffrenceHub>();
|
||||||
|
_characterHover = GetComponent<GroundCheck>();
|
||||||
_characterMovementConfig = GetComponent<CharacterMovementConfig>();
|
_characterMovementConfig = GetComponent<CharacterMovementConfig>();
|
||||||
_characterStateMachine = GetComponent<CharacterStateMachine>();
|
_characterStateMachine = GetComponent<CharacterStateMachine>();
|
||||||
}
|
}
|
||||||
|
|
@ -56,16 +43,16 @@ namespace TTTSC.Player.Character.Controller
|
||||||
{
|
{
|
||||||
_characterHover.currentHoverHight = _characterMovementConfig.crouchHeight;
|
_characterHover.currentHoverHight = _characterMovementConfig.crouchHeight;
|
||||||
|
|
||||||
_characterEnviormentCollider.height = _desieredCrouchedColliderHight;
|
_characterEnviormentCollider.height = _characterMovementConfig.crouchedColliderHight;
|
||||||
_characterEnviormentCollider.center = _desieredCrouchedColliderPosition;
|
_characterEnviormentCollider.center = _characterMovementConfig.crouchedColliderPosition * transform.up;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CharacterDefault()
|
private void CharacterDefault()
|
||||||
{
|
{
|
||||||
_characterHover.currentHoverHight = _characterMovementConfig.desieredHoverHight;
|
_characterHover.currentHoverHight = _characterMovementConfig.desieredHoverHight;
|
||||||
|
|
||||||
_characterEnviormentCollider.height = _desieredStandingColliderHight;
|
_characterEnviormentCollider.height = _characterMovementConfig.standingColliderHight;
|
||||||
_characterEnviormentCollider.center = _desieredStandingColliderPosition;
|
_characterEnviormentCollider.center = _characterMovementConfig.standingColliderPosition * transform.up;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,12 @@ namespace TTTSC.Player.Character.Controller
|
||||||
public event Action<bool, float> SprintInputEvent, CrouchInputEvent, JumpInputEvent;
|
public event Action<bool, float> SprintInputEvent, CrouchInputEvent, JumpInputEvent;
|
||||||
|
|
||||||
|
|
||||||
|
#region SpectatorControls
|
||||||
|
public event Action<bool, float> SpectatorSpeedUpInputEvent, SpectatorSlowDownEvent, FlyUpInputEvent, FlyDownInputEvent;
|
||||||
|
bool _spectatorSpeedUpIsHeld, _spectatorSlowDownIsHeld, _flyUpIsHeld, _flyDownIsHeld;
|
||||||
|
float _spectatorSpeedUpStageValue, _spectatorSlowDownStageValue, _flyUpStageValue, _flyDownStageValue;
|
||||||
|
#endregion
|
||||||
|
|
||||||
public PlayerInputSender playerInputEvents;
|
public PlayerInputSender playerInputEvents;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
|
|
@ -21,22 +27,72 @@ namespace TTTSC.Player.Character.Controller
|
||||||
playerInputEvents = new PlayerInputSender();
|
playerInputEvents = new PlayerInputSender();
|
||||||
|
|
||||||
playerInputEvents.Enable();
|
playerInputEvents.Enable();
|
||||||
playerInputEvents.Controlls.Walk.performed += WalkInputReceiver;
|
|
||||||
playerInputEvents.Controlls.LookX.performed += LookXInputReceiver;
|
//
|
||||||
playerInputEvents.Controlls.LookY.performed += LookYInputReceiver;
|
#region GlobalControls
|
||||||
playerInputEvents.Controlls.Sprint.performed += SprintInputReceiver;
|
|
||||||
playerInputEvents.Controlls.Jump.performed += JumpInputReceiver;
|
playerInputEvents.GlobalControls.LookX.performed += LookXInputReceiver;
|
||||||
playerInputEvents.Controlls.Crouch.performed += CrouchInputReceiver;
|
playerInputEvents.GlobalControls.LookY.performed += LookYInputReceiver;
|
||||||
|
playerInputEvents.GlobalControls.Move.performed += WalkInputReceiver;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
#region AliveControls
|
||||||
|
|
||||||
|
|
||||||
|
playerInputEvents.AliveControls.Sprint.performed += SprintInputReceiver;
|
||||||
|
playerInputEvents.AliveControls.Jump.performed += JumpInputReceiver;
|
||||||
|
playerInputEvents.AliveControls.Crouch.performed += CrouchInputReceiver;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
#region SpectatorControls
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.SpeedUp.performed += SpectatorSpeedUp;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedDown.performed += SpectatorSlowDown;
|
||||||
|
playerInputEvents.SpectatorControls.FlyUp.performed += SpectatorFlyUp;
|
||||||
|
playerInputEvents.SpectatorControls.FlyDown.performed += SpectatorFlyDown;
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
playerInputEvents.Disable();
|
playerInputEvents.Disable();
|
||||||
playerInputEvents.Controlls.Walk.performed -= WalkInputReceiver;
|
|
||||||
playerInputEvents.Controlls.LookX.performed -= LookXInputReceiver;
|
//
|
||||||
playerInputEvents.Controlls.Sprint.performed -= SprintInputReceiver;
|
#region GlobalControls
|
||||||
playerInputEvents.Controlls.Jump.performed -= JumpInputReceiver;
|
|
||||||
playerInputEvents.Controlls.Crouch.performed -= CrouchInputReceiver;
|
playerInputEvents.GlobalControls.LookX.performed -= LookXInputReceiver;
|
||||||
|
playerInputEvents.GlobalControls.LookY.performed -= LookYInputReceiver;
|
||||||
|
playerInputEvents.GlobalControls.Move.performed -= WalkInputReceiver;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
#region AliveControls
|
||||||
|
|
||||||
|
playerInputEvents.AliveControls.Sprint.performed -= SprintInputReceiver;
|
||||||
|
playerInputEvents.AliveControls.Jump.performed -= JumpInputReceiver;
|
||||||
|
playerInputEvents.AliveControls.Crouch.performed -= CrouchInputReceiver;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
#region SpectatorControls
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.SpeedUp.performed -= SpectatorSpeedUp;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedDown.performed -= SpectatorSlowDown;
|
||||||
|
playerInputEvents.SpectatorControls.FlyUp.performed -= SpectatorFlyUp;
|
||||||
|
playerInputEvents.SpectatorControls.FlyDown.performed -= SpectatorFlyDown;
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
#region FloatBool function
|
#region FloatBool function
|
||||||
|
|
@ -126,25 +182,59 @@ namespace TTTSC.Player.Character.Controller
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
playerInputEvents.Controlls.Sprint.started += ctx => _sprintStageValue = 1;
|
#region AliveControls
|
||||||
playerInputEvents.Controlls.Sprint.performed += ctx => _sprintStageValue = 2;
|
|
||||||
playerInputEvents.Controlls.Sprint.canceled += ctx => _sprintStageValue = 0;
|
playerInputEvents.AliveControls.Sprint.started += ctx => _sprintStageValue = 1;
|
||||||
|
playerInputEvents.AliveControls.Sprint.performed += ctx => _sprintStageValue = 2;
|
||||||
|
playerInputEvents.AliveControls.Sprint.canceled += ctx => _sprintStageValue = 0;
|
||||||
|
|
||||||
SprintInputEvent?.Invoke(_sprintIsHeld, _sprintStageValue);
|
SprintInputEvent?.Invoke(_sprintIsHeld, _sprintStageValue);
|
||||||
|
|
||||||
playerInputEvents.Controlls.Crouch.started += ctx => _crouchStageValue = 1;
|
playerInputEvents.AliveControls.Crouch.started += ctx => _crouchStageValue = 1;
|
||||||
playerInputEvents.Controlls.Crouch.performed += ctx => _crouchStageValue = 2;
|
playerInputEvents.AliveControls.Crouch.performed += ctx => _crouchStageValue = 2;
|
||||||
playerInputEvents.Controlls.Crouch.canceled += ctx => _crouchStageValue = 0;
|
playerInputEvents.AliveControls.Crouch.canceled += ctx => _crouchStageValue = 0;
|
||||||
|
|
||||||
CrouchInputEvent?.Invoke(_crouchIsHeld, _crouchStageValue);
|
CrouchInputEvent?.Invoke(_crouchIsHeld, _crouchStageValue);
|
||||||
|
|
||||||
playerInputEvents.Controlls.Jump.started += ctx => _jumpStageValue = 1;
|
playerInputEvents.AliveControls.Jump.started += ctx => _jumpStageValue = 1;
|
||||||
playerInputEvents.Controlls.Jump.performed += ctx => _jumpStageValue = 2;
|
playerInputEvents.AliveControls.Jump.performed += ctx => _jumpStageValue = 2;
|
||||||
playerInputEvents.Controlls.Jump.canceled += ctx => _jumpStageValue = 0;
|
playerInputEvents.AliveControls.Jump.canceled += ctx => _jumpStageValue = 0;
|
||||||
|
|
||||||
JumpInputEvent?.Invoke(_jumpIsHeld, _jumpStageValue);
|
JumpInputEvent?.Invoke(_jumpIsHeld, _jumpStageValue);
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
#region SpectatorControls
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.SpeedUp.started += ctx => _spectatorSpeedUpStageValue = 1;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedUp.performed += ctx => _spectatorSpeedUpStageValue = 2;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedUp.canceled += ctx => _spectatorSpeedUpStageValue = 0;
|
||||||
|
|
||||||
|
SpectatorSpeedUpInputEvent?.Invoke(_spectatorSpeedUpIsHeld, _spectatorSpeedUpStageValue);
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.SpeedDown.started += ctx => _spectatorSlowDownStageValue = 1;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedDown.performed += ctx => _spectatorSlowDownStageValue = 2;
|
||||||
|
playerInputEvents.SpectatorControls.SpeedDown.canceled += ctx => _spectatorSlowDownStageValue = 0;
|
||||||
|
|
||||||
|
SpectatorSlowDownEvent?.Invoke(_spectatorSlowDownIsHeld, _spectatorSlowDownStageValue);
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.FlyUp.started += ctx => _flyUpStageValue = 1;
|
||||||
|
playerInputEvents.SpectatorControls.FlyUp.performed += ctx => _flyUpStageValue = 2;
|
||||||
|
playerInputEvents.SpectatorControls.FlyUp.canceled += ctx => _flyUpStageValue = 0;
|
||||||
|
|
||||||
|
FlyUpInputEvent?.Invoke(_flyUpIsHeld, _flyUpStageValue);
|
||||||
|
|
||||||
|
playerInputEvents.SpectatorControls.FlyDown.started += ctx => _flyDownStageValue = 1;
|
||||||
|
playerInputEvents.SpectatorControls.FlyDown.performed += ctx => _flyDownStageValue = 2;
|
||||||
|
playerInputEvents.SpectatorControls.FlyDown.canceled += ctx => _flyDownStageValue = 0;
|
||||||
|
|
||||||
|
FlyDownInputEvent?.Invoke(_flyDownIsHeld, _flyDownStageValue);
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region GlobalControls
|
||||||
|
|
||||||
private void LookXInputReceiver(InputAction.CallbackContext ctx)
|
private void LookXInputReceiver(InputAction.CallbackContext ctx)
|
||||||
{
|
{
|
||||||
var value = ctx.ReadValue<float>();
|
var value = ctx.ReadValue<float>();
|
||||||
|
|
@ -178,14 +268,17 @@ namespace TTTSC.Player.Character.Controller
|
||||||
MoveInputEvent?.Invoke(value, performing);
|
MoveInputEvent?.Invoke(value, performing);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region AliveControls
|
||||||
|
|
||||||
private void SprintInputReceiver(InputAction.CallbackContext ctx)
|
private void SprintInputReceiver(InputAction.CallbackContext ctx)
|
||||||
{
|
{
|
||||||
float value = ctx.ReadValue<float>();
|
float value = ctx.ReadValue<float>();
|
||||||
|
|
||||||
_sprintIsHeld = FloatBool(value, "==", 1);
|
_sprintIsHeld = FloatBool(value, "==", 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CrouchInputReceiver(InputAction.CallbackContext ctx)
|
private void CrouchInputReceiver(InputAction.CallbackContext ctx)
|
||||||
|
|
@ -205,5 +298,39 @@ namespace TTTSC.Player.Character.Controller
|
||||||
_jumpIsHeld = FloatBool(value, "==", 1);
|
_jumpIsHeld = FloatBool(value, "==", 1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region SpectatorControls
|
||||||
|
|
||||||
|
private void SpectatorSpeedUp(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
float value = ctx.ReadValue<float>();
|
||||||
|
|
||||||
|
_spectatorSpeedUpIsHeld = FloatBool(value, "==", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpectatorSlowDown(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
float value = ctx.ReadValue<float>();
|
||||||
|
|
||||||
|
_spectatorSlowDownIsHeld = FloatBool(value, "==", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpectatorFlyUp(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
float value = ctx.ReadValue<float>();
|
||||||
|
|
||||||
|
_flyUpIsHeld = FloatBool(value, "==", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpectatorFlyDown(InputAction.CallbackContext ctx)
|
||||||
|
{
|
||||||
|
float value = ctx.ReadValue<float>();
|
||||||
|
|
||||||
|
_flyDownIsHeld = FloatBool(value, "==", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
// version 1.3.0
|
// version 1.3.0
|
||||||
// from Assets/Character/Controller/Player.inputactions
|
// from Assets/Character/Controller/PlayerInputMap.inputactions
|
||||||
//
|
//
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
|
|
@ -23,21 +23,232 @@ namespace TTTSC.Player.Character.Controller
|
||||||
public @PlayerInputSender()
|
public @PlayerInputSender()
|
||||||
{
|
{
|
||||||
asset = InputActionAsset.FromJson(@"{
|
asset = InputActionAsset.FromJson(@"{
|
||||||
""name"": ""Player"",
|
""name"": ""PlayerInputMap"",
|
||||||
""maps"": [
|
""maps"": [
|
||||||
{
|
{
|
||||||
""name"": ""Controlls"",
|
""name"": ""GlobalControls"",
|
||||||
""id"": ""4bbdbb06-7af3-4dcc-b82c-da998073329f"",
|
""id"": ""80a94b07-c872-4005-ab13-f6846539b962"",
|
||||||
""actions"": [
|
""actions"": [
|
||||||
{
|
{
|
||||||
""name"": ""Walk"",
|
""name"": ""Move"",
|
||||||
""type"": ""PassThrough"",
|
""type"": ""PassThrough"",
|
||||||
""id"": ""ae5b37b6-edb0-46fa-b484-1047b375607b"",
|
""id"": ""e306a0c6-05e1-41f8-8497-ee988dfacefb"",
|
||||||
""expectedControlType"": ""Vector2"",
|
""expectedControlType"": ""Vector2"",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
""name"": ""LookX"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""9e41a01a-35e8-4cfc-84cc-79c5a7b7921f"",
|
||||||
|
""expectedControlType"": ""Axis"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""LookY"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""f46c648c-2667-4e0b-aab6-e407577cc890"",
|
||||||
|
""expectedControlType"": ""Axis"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Look"",
|
||||||
|
""type"": ""Value"",
|
||||||
|
""id"": ""a9fa0561-8e05-48bb-a5b7-391ddfbc1710"",
|
||||||
|
""expectedControlType"": ""Vector2"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""9b11e168-a64e-4f38-87b5-29ad02d7cde4"",
|
||||||
|
""path"": ""<Mouse>/delta/x"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""LookX"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""85545a0e-6f34-45e4-b648-4616c8a0d40b"",
|
||||||
|
""path"": ""<Gamepad>/rightStick/x"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""LookX"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""3b61f03a-0cf0-41be-8210-bbac92196458"",
|
||||||
|
""path"": ""<Gamepad>/rightStick/y"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""LookY"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""e5f613f7-9836-40b3-bcdc-401db9602926"",
|
||||||
|
""path"": ""<Mouse>/delta/y"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""LookY"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""41fe5882-9820-403d-9da9-1ba0a8c437b7"",
|
||||||
|
""path"": ""<Gamepad>/rightStick"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""Look"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""3e8ae0b3-4972-4351-a77c-2a3125cf7ab7"",
|
||||||
|
""path"": ""<Mouse>/delta"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""Look"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""WSAD"",
|
||||||
|
""id"": ""3a46acbf-ebd5-4e38-933c-d53068556077"",
|
||||||
|
""path"": ""2DVector(mode=2)"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""up"",
|
||||||
|
""id"": ""94a4b58d-8a4f-409e-bfea-dac4c7d853f0"",
|
||||||
|
""path"": ""<Keyboard>/w"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""down"",
|
||||||
|
""id"": ""7cee12a9-312a-4384-b4d7-9b87a7ff7e6f"",
|
||||||
|
""path"": ""<Keyboard>/s"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""left"",
|
||||||
|
""id"": ""09eb7fac-54eb-4d63-97e6-1cf8342612c2"",
|
||||||
|
""path"": ""<Keyboard>/a"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""right"",
|
||||||
|
""id"": ""df455feb-ac72-4da7-8d5f-920dfa037f30"",
|
||||||
|
""path"": ""<Keyboard>/d"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""KeyboardAndMouse"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""2D Vector"",
|
||||||
|
""id"": ""68d39b58-7346-4964-8cb6-fd351c720e2a"",
|
||||||
|
""path"": ""2DVector"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""up"",
|
||||||
|
""id"": ""62677d38-551e-46c2-a453-698e6a5c5583"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/up"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""down"",
|
||||||
|
""id"": ""a9d0ea59-e180-44ca-b0b9-6cd7419244d9"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/down"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""left"",
|
||||||
|
""id"": ""0f263857-e42c-4820-ae0d-a2d6a765c3d0"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/left"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""right"",
|
||||||
|
""id"": ""28d03a05-136e-4883-bc46-52e402cfe114"",
|
||||||
|
""path"": ""<Gamepad>/leftStick/right"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": ""Gamepad"",
|
||||||
|
""action"": ""Move"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""AliveControls"",
|
||||||
|
""id"": ""4bbdbb06-7af3-4dcc-b82c-da998073329f"",
|
||||||
|
""actions"": [
|
||||||
{
|
{
|
||||||
""name"": ""Sprint"",
|
""name"": ""Sprint"",
|
||||||
""type"": ""PassThrough"",
|
""type"": ""PassThrough"",
|
||||||
|
|
@ -118,33 +329,6 @@ namespace TTTSC.Player.Character.Controller
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""LookX"",
|
|
||||||
""type"": ""PassThrough"",
|
|
||||||
""id"": ""dd3390ea-d08d-43d4-8916-e6981e8c44ff"",
|
|
||||||
""expectedControlType"": ""Axis"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""LookY"",
|
|
||||||
""type"": ""PassThrough"",
|
|
||||||
""id"": ""41a8cb22-7344-404a-88f3-bfbd720a18d0"",
|
|
||||||
""expectedControlType"": ""Axis"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""Look"",
|
|
||||||
""type"": ""Value"",
|
|
||||||
""id"": ""bf60ade9-f32c-42bc-a5a2-963c35d51b10"",
|
|
||||||
""expectedControlType"": ""Vector2"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": true
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
|
|
@ -247,116 +431,6 @@ namespace TTTSC.Player.Character.Controller
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
},
|
},
|
||||||
{
|
|
||||||
""name"": ""WSAD"",
|
|
||||||
""id"": ""b3483537-e801-4a67-b733-c606e902a01d"",
|
|
||||||
""path"": ""2DVector(mode=2)"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": """",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": true,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""up"",
|
|
||||||
""id"": ""157b46bb-b71e-4a9a-953b-7118a4717e98"",
|
|
||||||
""path"": ""<Keyboard>/w"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""KeyboardAndMouse"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""down"",
|
|
||||||
""id"": ""53b32fc3-1953-44e9-a426-731c051a4dda"",
|
|
||||||
""path"": ""<Keyboard>/s"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""KeyboardAndMouse"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""left"",
|
|
||||||
""id"": ""36eefb0e-f89a-4ecf-bff4-9c0c416ad941"",
|
|
||||||
""path"": ""<Keyboard>/a"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""KeyboardAndMouse"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""right"",
|
|
||||||
""id"": ""abfd1090-1e03-46e2-9513-cada83db6b50"",
|
|
||||||
""path"": ""<Keyboard>/d"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""KeyboardAndMouse"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""2D Vector"",
|
|
||||||
""id"": ""a6dbb289-a4e4-4df9-9ec2-104398f5b992"",
|
|
||||||
""path"": ""2DVector"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": """",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": true,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""up"",
|
|
||||||
""id"": ""78783fb6-7e37-449a-bd3b-eebba6036e2b"",
|
|
||||||
""path"": ""<Gamepad>/leftStick/up"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""Gamepad"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""down"",
|
|
||||||
""id"": ""818e11ba-1a73-450a-adfe-e8325786b944"",
|
|
||||||
""path"": ""<Gamepad>/leftStick/down"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""Gamepad"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""left"",
|
|
||||||
""id"": ""04271ba8-a18d-4cd2-b6a0-6d075768e238"",
|
|
||||||
""path"": ""<Gamepad>/leftStick/left"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""Gamepad"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""right"",
|
|
||||||
""id"": ""4abfa1d6-2fd4-4c68-95c3-ad5a96b395f8"",
|
|
||||||
""path"": ""<Gamepad>/leftStick/right"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""Gamepad"",
|
|
||||||
""action"": ""Walk"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": true
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""d901207b-8d93-4616-9604-0c5512c31043"",
|
""id"": ""d901207b-8d93-4616-9604-0c5512c31043"",
|
||||||
|
|
@ -389,70 +463,114 @@ namespace TTTSC.Player.Character.Controller
|
||||||
""action"": ""DropAmmo"",
|
""action"": ""DropAmmo"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
""name"": ""SpectatorControls"",
|
||||||
|
""id"": ""2cc562f6-1b6c-4033-b783-2a481ab11dec"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""SpeedDown"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""1e150f46-f771-4738-92fc-2fc13b6697b7"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""SpeedUp"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""4ec09521-b697-424d-b042-16c4c355012c"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""FlyUp"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""040d9888-cb95-4fad-a331-f2a145bc3734"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""FlyDown"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""eac59bf7-63bf-49e6-b205-9ee40b7c6543"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""28218d15-65b8-4844-92d6-43077a7ef2de"",
|
""id"": ""d6d7fc3a-514a-4be7-9cbc-9013a799f97b"",
|
||||||
""path"": ""<Mouse>/delta/x"",
|
""path"": ""<Keyboard>/leftShift"",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""groups"": ""KeyboardAndMouse"",
|
""groups"": ""KeyboardAndMouse"",
|
||||||
""action"": ""LookX"",
|
""action"": ""SpeedDown"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""c84fc16d-14a0-4f70-9974-685479021d7c"",
|
""id"": ""ba11331b-16b8-418a-beff-a7f2b229c9fc"",
|
||||||
""path"": ""<Gamepad>/rightStick/x"",
|
""path"": ""<Gamepad>/leftStickPress"",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""groups"": ""Gamepad"",
|
""groups"": ""Gamepad"",
|
||||||
""action"": ""LookX"",
|
""action"": ""SpeedDown"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""8193ed21-c881-4d25-8b79-1b9d20eada5f"",
|
""id"": ""94669407-3bdd-4d9e-97a7-cfd8240c719d"",
|
||||||
""path"": ""<Gamepad>/rightStick/y"",
|
""path"": ""<Keyboard>/leftCtrl"",
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": ""Gamepad"",
|
|
||||||
""action"": ""LookY"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": """",
|
|
||||||
""id"": ""f5044c4f-a79a-42a2-8da3-9063c0b7a76c"",
|
|
||||||
""path"": ""<Mouse>/delta/y"",
|
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""groups"": ""KeyboardAndMouse"",
|
""groups"": ""KeyboardAndMouse"",
|
||||||
""action"": ""LookY"",
|
""action"": ""SpeedUp"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""a716393e-407f-4eaa-8b07-96314914ccff"",
|
""id"": ""b17b0cd2-d98f-49f0-8515-9c8e7d66d75d"",
|
||||||
""path"": ""<Gamepad>/rightStick"",
|
""path"": ""<Gamepad>/rightStickPress"",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""groups"": ""Gamepad"",
|
""groups"": ""Gamepad"",
|
||||||
""action"": ""Look"",
|
""action"": ""SpeedUp"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
""name"": """",
|
""name"": """",
|
||||||
""id"": ""e5d7131f-7a50-44e8-b6d8-1f34bcc95e00"",
|
""id"": ""ad1fec41-855d-4fb8-a36a-483ddfd01293"",
|
||||||
""path"": ""<Mouse>/delta"",
|
""path"": ""<Keyboard>/e"",
|
||||||
""interactions"": """",
|
""interactions"": """",
|
||||||
""processors"": """",
|
""processors"": """",
|
||||||
""groups"": ""KeyboardAndMouse"",
|
""groups"": """",
|
||||||
""action"": ""Look"",
|
""action"": ""FlyUp"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""09208229-bf6f-4337-a4f3-0d7309e57c7c"",
|
||||||
|
""path"": ""<Keyboard>/q"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""FlyDown"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
|
|
@ -494,21 +612,29 @@ namespace TTTSC.Player.Character.Controller
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}");
|
}");
|
||||||
// Controlls
|
// GlobalControls
|
||||||
m_Controlls = asset.FindActionMap("Controlls", throwIfNotFound: true);
|
m_GlobalControls = asset.FindActionMap("GlobalControls", throwIfNotFound: true);
|
||||||
m_Controlls_Walk = m_Controlls.FindAction("Walk", throwIfNotFound: true);
|
m_GlobalControls_Move = m_GlobalControls.FindAction("Move", throwIfNotFound: true);
|
||||||
m_Controlls_Sprint = m_Controlls.FindAction("Sprint", throwIfNotFound: true);
|
m_GlobalControls_LookX = m_GlobalControls.FindAction("LookX", throwIfNotFound: true);
|
||||||
m_Controlls_Crouch = m_Controlls.FindAction("Crouch", throwIfNotFound: true);
|
m_GlobalControls_LookY = m_GlobalControls.FindAction("LookY", throwIfNotFound: true);
|
||||||
m_Controlls_Jump = m_Controlls.FindAction("Jump", throwIfNotFound: true);
|
m_GlobalControls_Look = m_GlobalControls.FindAction("Look", throwIfNotFound: true);
|
||||||
m_Controlls_Interact = m_Controlls.FindAction("Interact", throwIfNotFound: true);
|
// AliveControls
|
||||||
m_Controlls_Shop = m_Controlls.FindAction("Shop", throwIfNotFound: true);
|
m_AliveControls = asset.FindActionMap("AliveControls", throwIfNotFound: true);
|
||||||
m_Controlls_Aim = m_Controlls.FindAction("Aim", throwIfNotFound: true);
|
m_AliveControls_Sprint = m_AliveControls.FindAction("Sprint", throwIfNotFound: true);
|
||||||
m_Controlls_Shoot = m_Controlls.FindAction("Shoot", throwIfNotFound: true);
|
m_AliveControls_Crouch = m_AliveControls.FindAction("Crouch", throwIfNotFound: true);
|
||||||
m_Controlls_DropItem = m_Controlls.FindAction("DropItem", throwIfNotFound: true);
|
m_AliveControls_Jump = m_AliveControls.FindAction("Jump", throwIfNotFound: true);
|
||||||
m_Controlls_DropAmmo = m_Controlls.FindAction("DropAmmo", throwIfNotFound: true);
|
m_AliveControls_Interact = m_AliveControls.FindAction("Interact", throwIfNotFound: true);
|
||||||
m_Controlls_LookX = m_Controlls.FindAction("LookX", throwIfNotFound: true);
|
m_AliveControls_Shop = m_AliveControls.FindAction("Shop", throwIfNotFound: true);
|
||||||
m_Controlls_LookY = m_Controlls.FindAction("LookY", throwIfNotFound: true);
|
m_AliveControls_Aim = m_AliveControls.FindAction("Aim", throwIfNotFound: true);
|
||||||
m_Controlls_Look = m_Controlls.FindAction("Look", throwIfNotFound: true);
|
m_AliveControls_Shoot = m_AliveControls.FindAction("Shoot", throwIfNotFound: true);
|
||||||
|
m_AliveControls_DropItem = m_AliveControls.FindAction("DropItem", throwIfNotFound: true);
|
||||||
|
m_AliveControls_DropAmmo = m_AliveControls.FindAction("DropAmmo", throwIfNotFound: true);
|
||||||
|
// SpectatorControls
|
||||||
|
m_SpectatorControls = asset.FindActionMap("SpectatorControls", throwIfNotFound: true);
|
||||||
|
m_SpectatorControls_SpeedDown = m_SpectatorControls.FindAction("SpeedDown", throwIfNotFound: true);
|
||||||
|
m_SpectatorControls_SpeedUp = m_SpectatorControls.FindAction("SpeedUp", throwIfNotFound: true);
|
||||||
|
m_SpectatorControls_FlyUp = m_SpectatorControls.FindAction("FlyUp", throwIfNotFound: true);
|
||||||
|
m_SpectatorControls_FlyDown = m_SpectatorControls.FindAction("FlyDown", throwIfNotFound: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
@ -565,94 +691,128 @@ namespace TTTSC.Player.Character.Controller
|
||||||
return asset.FindBinding(bindingMask, out action);
|
return asset.FindBinding(bindingMask, out action);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Controlls
|
// GlobalControls
|
||||||
private readonly InputActionMap m_Controlls;
|
private readonly InputActionMap m_GlobalControls;
|
||||||
private IControllsActions m_ControllsActionsCallbackInterface;
|
private IGlobalControlsActions m_GlobalControlsActionsCallbackInterface;
|
||||||
private readonly InputAction m_Controlls_Walk;
|
private readonly InputAction m_GlobalControls_Move;
|
||||||
private readonly InputAction m_Controlls_Sprint;
|
private readonly InputAction m_GlobalControls_LookX;
|
||||||
private readonly InputAction m_Controlls_Crouch;
|
private readonly InputAction m_GlobalControls_LookY;
|
||||||
private readonly InputAction m_Controlls_Jump;
|
private readonly InputAction m_GlobalControls_Look;
|
||||||
private readonly InputAction m_Controlls_Interact;
|
public struct GlobalControlsActions
|
||||||
private readonly InputAction m_Controlls_Shop;
|
|
||||||
private readonly InputAction m_Controlls_Aim;
|
|
||||||
private readonly InputAction m_Controlls_Shoot;
|
|
||||||
private readonly InputAction m_Controlls_DropItem;
|
|
||||||
private readonly InputAction m_Controlls_DropAmmo;
|
|
||||||
private readonly InputAction m_Controlls_LookX;
|
|
||||||
private readonly InputAction m_Controlls_LookY;
|
|
||||||
private readonly InputAction m_Controlls_Look;
|
|
||||||
public struct ControllsActions
|
|
||||||
{
|
{
|
||||||
private @PlayerInputSender m_Wrapper;
|
private @PlayerInputSender m_Wrapper;
|
||||||
public ControllsActions(@PlayerInputSender wrapper) { m_Wrapper = wrapper; }
|
public GlobalControlsActions(@PlayerInputSender wrapper) { m_Wrapper = wrapper; }
|
||||||
public InputAction @Walk => m_Wrapper.m_Controlls_Walk;
|
public InputAction @Move => m_Wrapper.m_GlobalControls_Move;
|
||||||
public InputAction @Sprint => m_Wrapper.m_Controlls_Sprint;
|
public InputAction @LookX => m_Wrapper.m_GlobalControls_LookX;
|
||||||
public InputAction @Crouch => m_Wrapper.m_Controlls_Crouch;
|
public InputAction @LookY => m_Wrapper.m_GlobalControls_LookY;
|
||||||
public InputAction @Jump => m_Wrapper.m_Controlls_Jump;
|
public InputAction @Look => m_Wrapper.m_GlobalControls_Look;
|
||||||
public InputAction @Interact => m_Wrapper.m_Controlls_Interact;
|
public InputActionMap Get() { return m_Wrapper.m_GlobalControls; }
|
||||||
public InputAction @Shop => m_Wrapper.m_Controlls_Shop;
|
|
||||||
public InputAction @Aim => m_Wrapper.m_Controlls_Aim;
|
|
||||||
public InputAction @Shoot => m_Wrapper.m_Controlls_Shoot;
|
|
||||||
public InputAction @DropItem => m_Wrapper.m_Controlls_DropItem;
|
|
||||||
public InputAction @DropAmmo => m_Wrapper.m_Controlls_DropAmmo;
|
|
||||||
public InputAction @LookX => m_Wrapper.m_Controlls_LookX;
|
|
||||||
public InputAction @LookY => m_Wrapper.m_Controlls_LookY;
|
|
||||||
public InputAction @Look => m_Wrapper.m_Controlls_Look;
|
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Controlls; }
|
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
public bool enabled => Get().enabled;
|
public bool enabled => Get().enabled;
|
||||||
public static implicit operator InputActionMap(ControllsActions set) { return set.Get(); }
|
public static implicit operator InputActionMap(GlobalControlsActions set) { return set.Get(); }
|
||||||
public void SetCallbacks(IControllsActions instance)
|
public void SetCallbacks(IGlobalControlsActions instance)
|
||||||
{
|
{
|
||||||
if (m_Wrapper.m_ControllsActionsCallbackInterface != null)
|
if (m_Wrapper.m_GlobalControlsActionsCallbackInterface != null)
|
||||||
{
|
{
|
||||||
@Walk.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnWalk;
|
@Move.started -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnMove;
|
||||||
@Walk.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnWalk;
|
@Move.performed -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnMove;
|
||||||
@Walk.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnWalk;
|
@Move.canceled -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnMove;
|
||||||
@Sprint.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnSprint;
|
@LookX.started -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookX;
|
||||||
@Sprint.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnSprint;
|
@LookX.performed -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookX;
|
||||||
@Sprint.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnSprint;
|
@LookX.canceled -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookX;
|
||||||
@Crouch.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnCrouch;
|
@LookY.started -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookY;
|
||||||
@Crouch.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnCrouch;
|
@LookY.performed -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookY;
|
||||||
@Crouch.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnCrouch;
|
@LookY.canceled -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLookY;
|
||||||
@Jump.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnJump;
|
@Look.started -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLook;
|
||||||
@Jump.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnJump;
|
@Look.performed -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLook;
|
||||||
@Jump.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnJump;
|
@Look.canceled -= m_Wrapper.m_GlobalControlsActionsCallbackInterface.OnLook;
|
||||||
@Interact.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnInteract;
|
|
||||||
@Interact.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnInteract;
|
|
||||||
@Interact.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnInteract;
|
|
||||||
@Shop.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShop;
|
|
||||||
@Shop.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShop;
|
|
||||||
@Shop.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShop;
|
|
||||||
@Aim.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnAim;
|
|
||||||
@Aim.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnAim;
|
|
||||||
@Aim.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnAim;
|
|
||||||
@Shoot.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShoot;
|
|
||||||
@Shoot.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShoot;
|
|
||||||
@Shoot.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnShoot;
|
|
||||||
@DropItem.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropItem;
|
|
||||||
@DropItem.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropItem;
|
|
||||||
@DropItem.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropItem;
|
|
||||||
@DropAmmo.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropAmmo;
|
|
||||||
@DropAmmo.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropAmmo;
|
|
||||||
@DropAmmo.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnDropAmmo;
|
|
||||||
@LookX.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookX;
|
|
||||||
@LookX.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookX;
|
|
||||||
@LookX.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookX;
|
|
||||||
@LookY.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookY;
|
|
||||||
@LookY.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookY;
|
|
||||||
@LookY.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLookY;
|
|
||||||
@Look.started -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLook;
|
|
||||||
@Look.performed -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLook;
|
|
||||||
@Look.canceled -= m_Wrapper.m_ControllsActionsCallbackInterface.OnLook;
|
|
||||||
}
|
}
|
||||||
m_Wrapper.m_ControllsActionsCallbackInterface = instance;
|
m_Wrapper.m_GlobalControlsActionsCallbackInterface = instance;
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
@Move.started += instance.OnMove;
|
||||||
|
@Move.performed += instance.OnMove;
|
||||||
|
@Move.canceled += instance.OnMove;
|
||||||
|
@LookX.started += instance.OnLookX;
|
||||||
|
@LookX.performed += instance.OnLookX;
|
||||||
|
@LookX.canceled += instance.OnLookX;
|
||||||
|
@LookY.started += instance.OnLookY;
|
||||||
|
@LookY.performed += instance.OnLookY;
|
||||||
|
@LookY.canceled += instance.OnLookY;
|
||||||
|
@Look.started += instance.OnLook;
|
||||||
|
@Look.performed += instance.OnLook;
|
||||||
|
@Look.canceled += instance.OnLook;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public GlobalControlsActions @GlobalControls => new GlobalControlsActions(this);
|
||||||
|
|
||||||
|
// AliveControls
|
||||||
|
private readonly InputActionMap m_AliveControls;
|
||||||
|
private IAliveControlsActions m_AliveControlsActionsCallbackInterface;
|
||||||
|
private readonly InputAction m_AliveControls_Sprint;
|
||||||
|
private readonly InputAction m_AliveControls_Crouch;
|
||||||
|
private readonly InputAction m_AliveControls_Jump;
|
||||||
|
private readonly InputAction m_AliveControls_Interact;
|
||||||
|
private readonly InputAction m_AliveControls_Shop;
|
||||||
|
private readonly InputAction m_AliveControls_Aim;
|
||||||
|
private readonly InputAction m_AliveControls_Shoot;
|
||||||
|
private readonly InputAction m_AliveControls_DropItem;
|
||||||
|
private readonly InputAction m_AliveControls_DropAmmo;
|
||||||
|
public struct AliveControlsActions
|
||||||
|
{
|
||||||
|
private @PlayerInputSender m_Wrapper;
|
||||||
|
public AliveControlsActions(@PlayerInputSender wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @Sprint => m_Wrapper.m_AliveControls_Sprint;
|
||||||
|
public InputAction @Crouch => m_Wrapper.m_AliveControls_Crouch;
|
||||||
|
public InputAction @Jump => m_Wrapper.m_AliveControls_Jump;
|
||||||
|
public InputAction @Interact => m_Wrapper.m_AliveControls_Interact;
|
||||||
|
public InputAction @Shop => m_Wrapper.m_AliveControls_Shop;
|
||||||
|
public InputAction @Aim => m_Wrapper.m_AliveControls_Aim;
|
||||||
|
public InputAction @Shoot => m_Wrapper.m_AliveControls_Shoot;
|
||||||
|
public InputAction @DropItem => m_Wrapper.m_AliveControls_DropItem;
|
||||||
|
public InputAction @DropAmmo => m_Wrapper.m_AliveControls_DropAmmo;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_AliveControls; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(AliveControlsActions set) { return set.Get(); }
|
||||||
|
public void SetCallbacks(IAliveControlsActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_AliveControlsActionsCallbackInterface != null)
|
||||||
|
{
|
||||||
|
@Sprint.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnSprint;
|
||||||
|
@Sprint.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnSprint;
|
||||||
|
@Sprint.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnSprint;
|
||||||
|
@Crouch.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnCrouch;
|
||||||
|
@Crouch.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnCrouch;
|
||||||
|
@Crouch.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnCrouch;
|
||||||
|
@Jump.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnJump;
|
||||||
|
@Interact.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnInteract;
|
||||||
|
@Interact.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnInteract;
|
||||||
|
@Interact.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnInteract;
|
||||||
|
@Shop.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShop;
|
||||||
|
@Shop.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShop;
|
||||||
|
@Shop.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShop;
|
||||||
|
@Aim.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnAim;
|
||||||
|
@Aim.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnAim;
|
||||||
|
@Aim.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnAim;
|
||||||
|
@Shoot.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShoot;
|
||||||
|
@Shoot.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShoot;
|
||||||
|
@Shoot.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnShoot;
|
||||||
|
@DropItem.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropItem;
|
||||||
|
@DropItem.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropItem;
|
||||||
|
@DropItem.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropItem;
|
||||||
|
@DropAmmo.started -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropAmmo;
|
||||||
|
@DropAmmo.performed -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropAmmo;
|
||||||
|
@DropAmmo.canceled -= m_Wrapper.m_AliveControlsActionsCallbackInterface.OnDropAmmo;
|
||||||
|
}
|
||||||
|
m_Wrapper.m_AliveControlsActionsCallbackInterface = instance;
|
||||||
if (instance != null)
|
if (instance != null)
|
||||||
{
|
{
|
||||||
@Walk.started += instance.OnWalk;
|
|
||||||
@Walk.performed += instance.OnWalk;
|
|
||||||
@Walk.canceled += instance.OnWalk;
|
|
||||||
@Sprint.started += instance.OnSprint;
|
@Sprint.started += instance.OnSprint;
|
||||||
@Sprint.performed += instance.OnSprint;
|
@Sprint.performed += instance.OnSprint;
|
||||||
@Sprint.canceled += instance.OnSprint;
|
@Sprint.canceled += instance.OnSprint;
|
||||||
|
|
@ -680,19 +840,67 @@ namespace TTTSC.Player.Character.Controller
|
||||||
@DropAmmo.started += instance.OnDropAmmo;
|
@DropAmmo.started += instance.OnDropAmmo;
|
||||||
@DropAmmo.performed += instance.OnDropAmmo;
|
@DropAmmo.performed += instance.OnDropAmmo;
|
||||||
@DropAmmo.canceled += instance.OnDropAmmo;
|
@DropAmmo.canceled += instance.OnDropAmmo;
|
||||||
@LookX.started += instance.OnLookX;
|
|
||||||
@LookX.performed += instance.OnLookX;
|
|
||||||
@LookX.canceled += instance.OnLookX;
|
|
||||||
@LookY.started += instance.OnLookY;
|
|
||||||
@LookY.performed += instance.OnLookY;
|
|
||||||
@LookY.canceled += instance.OnLookY;
|
|
||||||
@Look.started += instance.OnLook;
|
|
||||||
@Look.performed += instance.OnLook;
|
|
||||||
@Look.canceled += instance.OnLook;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public ControllsActions @Controlls => new ControllsActions(this);
|
public AliveControlsActions @AliveControls => new AliveControlsActions(this);
|
||||||
|
|
||||||
|
// SpectatorControls
|
||||||
|
private readonly InputActionMap m_SpectatorControls;
|
||||||
|
private ISpectatorControlsActions m_SpectatorControlsActionsCallbackInterface;
|
||||||
|
private readonly InputAction m_SpectatorControls_SpeedDown;
|
||||||
|
private readonly InputAction m_SpectatorControls_SpeedUp;
|
||||||
|
private readonly InputAction m_SpectatorControls_FlyUp;
|
||||||
|
private readonly InputAction m_SpectatorControls_FlyDown;
|
||||||
|
public struct SpectatorControlsActions
|
||||||
|
{
|
||||||
|
private @PlayerInputSender m_Wrapper;
|
||||||
|
public SpectatorControlsActions(@PlayerInputSender wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @SpeedDown => m_Wrapper.m_SpectatorControls_SpeedDown;
|
||||||
|
public InputAction @SpeedUp => m_Wrapper.m_SpectatorControls_SpeedUp;
|
||||||
|
public InputAction @FlyUp => m_Wrapper.m_SpectatorControls_FlyUp;
|
||||||
|
public InputAction @FlyDown => m_Wrapper.m_SpectatorControls_FlyDown;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_SpectatorControls; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(SpectatorControlsActions set) { return set.Get(); }
|
||||||
|
public void SetCallbacks(ISpectatorControlsActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_SpectatorControlsActionsCallbackInterface != null)
|
||||||
|
{
|
||||||
|
@SpeedDown.started -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedDown;
|
||||||
|
@SpeedDown.performed -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedDown;
|
||||||
|
@SpeedDown.canceled -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedDown;
|
||||||
|
@SpeedUp.started -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedUp;
|
||||||
|
@SpeedUp.performed -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedUp;
|
||||||
|
@SpeedUp.canceled -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnSpeedUp;
|
||||||
|
@FlyUp.started -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyUp;
|
||||||
|
@FlyUp.performed -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyUp;
|
||||||
|
@FlyUp.canceled -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyUp;
|
||||||
|
@FlyDown.started -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyDown;
|
||||||
|
@FlyDown.performed -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyDown;
|
||||||
|
@FlyDown.canceled -= m_Wrapper.m_SpectatorControlsActionsCallbackInterface.OnFlyDown;
|
||||||
|
}
|
||||||
|
m_Wrapper.m_SpectatorControlsActionsCallbackInterface = instance;
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
@SpeedDown.started += instance.OnSpeedDown;
|
||||||
|
@SpeedDown.performed += instance.OnSpeedDown;
|
||||||
|
@SpeedDown.canceled += instance.OnSpeedDown;
|
||||||
|
@SpeedUp.started += instance.OnSpeedUp;
|
||||||
|
@SpeedUp.performed += instance.OnSpeedUp;
|
||||||
|
@SpeedUp.canceled += instance.OnSpeedUp;
|
||||||
|
@FlyUp.started += instance.OnFlyUp;
|
||||||
|
@FlyUp.performed += instance.OnFlyUp;
|
||||||
|
@FlyUp.canceled += instance.OnFlyUp;
|
||||||
|
@FlyDown.started += instance.OnFlyDown;
|
||||||
|
@FlyDown.performed += instance.OnFlyDown;
|
||||||
|
@FlyDown.canceled += instance.OnFlyDown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public SpectatorControlsActions @SpectatorControls => new SpectatorControlsActions(this);
|
||||||
private int m_KeyboardAndMouseSchemeIndex = -1;
|
private int m_KeyboardAndMouseSchemeIndex = -1;
|
||||||
public InputControlScheme KeyboardAndMouseScheme
|
public InputControlScheme KeyboardAndMouseScheme
|
||||||
{
|
{
|
||||||
|
|
@ -711,9 +919,15 @@ namespace TTTSC.Player.Character.Controller
|
||||||
return asset.controlSchemes[m_GamepadSchemeIndex];
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public interface IControllsActions
|
public interface IGlobalControlsActions
|
||||||
|
{
|
||||||
|
void OnMove(InputAction.CallbackContext context);
|
||||||
|
void OnLookX(InputAction.CallbackContext context);
|
||||||
|
void OnLookY(InputAction.CallbackContext context);
|
||||||
|
void OnLook(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
public interface IAliveControlsActions
|
||||||
{
|
{
|
||||||
void OnWalk(InputAction.CallbackContext context);
|
|
||||||
void OnSprint(InputAction.CallbackContext context);
|
void OnSprint(InputAction.CallbackContext context);
|
||||||
void OnCrouch(InputAction.CallbackContext context);
|
void OnCrouch(InputAction.CallbackContext context);
|
||||||
void OnJump(InputAction.CallbackContext context);
|
void OnJump(InputAction.CallbackContext context);
|
||||||
|
|
@ -723,9 +937,13 @@ namespace TTTSC.Player.Character.Controller
|
||||||
void OnShoot(InputAction.CallbackContext context);
|
void OnShoot(InputAction.CallbackContext context);
|
||||||
void OnDropItem(InputAction.CallbackContext context);
|
void OnDropItem(InputAction.CallbackContext context);
|
||||||
void OnDropAmmo(InputAction.CallbackContext context);
|
void OnDropAmmo(InputAction.CallbackContext context);
|
||||||
void OnLookX(InputAction.CallbackContext context);
|
}
|
||||||
void OnLookY(InputAction.CallbackContext context);
|
public interface ISpectatorControlsActions
|
||||||
void OnLook(InputAction.CallbackContext context);
|
{
|
||||||
|
void OnSpeedDown(InputAction.CallbackContext context);
|
||||||
|
void OnSpeedUp(InputAction.CallbackContext context);
|
||||||
|
void OnFlyUp(InputAction.CallbackContext context);
|
||||||
|
void OnFlyDown(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 90bb1c1c93bbac24ba569475b3d214ab
|
guid: 81e0b3ff709db0a4a8ba0f8696ea9e09
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpectatorMoveConfig : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float spectatorFastFlightSpeed;
|
||||||
|
public float spectatorNormalFlightSpeed;
|
||||||
|
public float spectatorSlowFlightSpeed;
|
||||||
|
|
||||||
|
public float flyUpSpeed;
|
||||||
|
public float flyDownSpeed;
|
||||||
|
|
||||||
|
public float spectatorDrag;
|
||||||
|
}
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 47fbeaf5a8b077b4196092280e5755df
|
guid: 7afdad33481efdb42ac6baa1ececb12b
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
@ -0,0 +1,175 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TTTSC.Player.Character.Controller
|
||||||
|
{
|
||||||
|
public class SpectatorMover : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private PlayerGhostReffrenceHub _playerGhostReffrenceHub;
|
||||||
|
private Transform _cameraTransform;
|
||||||
|
private Rigidbody _characterRigidbody;
|
||||||
|
[SerializeField]
|
||||||
|
private SpectatorMoveConfig _spectatorMoveConfig;
|
||||||
|
[SerializeField]
|
||||||
|
private CharacterStateMachine _characterStateMachine;
|
||||||
|
private PlayerInputReceiver _playerInputReceiver;
|
||||||
|
|
||||||
|
private bool _performingFlyUp;
|
||||||
|
private bool _performingFlyDown;
|
||||||
|
|
||||||
|
private bool _performingMoveInput;
|
||||||
|
private Vector2 _moveDirection;
|
||||||
|
|
||||||
|
// Awake is called before the first frame
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_playerGhostReffrenceHub = GetComponentInParent<PlayerGhostReffrenceHub>();
|
||||||
|
_cameraTransform = _playerGhostReffrenceHub.cameraTransform;
|
||||||
|
_characterRigidbody = _playerGhostReffrenceHub.characterRigidbody;
|
||||||
|
_playerInputReceiver = _playerGhostReffrenceHub.playerInputReceiver;
|
||||||
|
_playerInputReceiver.MoveInputEvent += MoveInput;
|
||||||
|
_playerInputReceiver.FlyUpInputEvent += FlyUpInput;
|
||||||
|
_playerInputReceiver.FlyDownInputEvent += FlyDownInput;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
Drag();
|
||||||
|
|
||||||
|
Move();
|
||||||
|
|
||||||
|
if (_performingFlyUp)
|
||||||
|
{
|
||||||
|
FlyUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_performingFlyDown)
|
||||||
|
{
|
||||||
|
FlyDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region input
|
||||||
|
private void MoveInput(Vector2 moveDirection, bool performing)
|
||||||
|
{
|
||||||
|
_performingMoveInput = performing;
|
||||||
|
_moveDirection = new Vector2(moveDirection.x, moveDirection.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyUpInput(bool performing, float stageValue)
|
||||||
|
{
|
||||||
|
_performingFlyUp = performing;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyDownInput(bool performing, float stageValue)
|
||||||
|
{
|
||||||
|
_performingFlyDown = performing;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private void Drag()
|
||||||
|
{
|
||||||
|
float multiplier = 1.0f - _spectatorMoveConfig.spectatorDrag * Time.fixedDeltaTime;
|
||||||
|
if (multiplier < 0.0f) multiplier = 0.0f;
|
||||||
|
|
||||||
|
Vector3 newVelocity = new(_characterRigidbody.velocity.x * multiplier, _characterRigidbody.velocity.y * multiplier, multiplier * _characterRigidbody.velocity.z);
|
||||||
|
|
||||||
|
_characterRigidbody.velocity = newVelocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
switch (_characterStateMachine.movementStates)
|
||||||
|
{
|
||||||
|
case CharacterStateMachine.MovementStates.Walking:
|
||||||
|
FlyNormal();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Crouching:
|
||||||
|
FlySlow();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Sprinting:
|
||||||
|
FlyFast();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlySlow()
|
||||||
|
{
|
||||||
|
Vector3 movement = _moveDirection.x * Time.deltaTime * _cameraTransform.right + _moveDirection.y * Time.deltaTime * _cameraTransform.forward;
|
||||||
|
|
||||||
|
float slowDown = _spectatorMoveConfig.spectatorNormalFlightSpeed / _spectatorMoveConfig.spectatorSlowFlightSpeed;
|
||||||
|
|
||||||
|
_characterRigidbody.AddForce(movement.normalized * slowDown, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyNormal()
|
||||||
|
{
|
||||||
|
Vector3 movement = _moveDirection.x * Time.deltaTime * _cameraTransform.right + _moveDirection.y * Time.deltaTime * _cameraTransform.forward;
|
||||||
|
_characterRigidbody.AddForce(movement.normalized * _spectatorMoveConfig.spectatorNormalFlightSpeed, ForceMode.VelocityChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyFast()
|
||||||
|
{
|
||||||
|
Vector3 movement = _moveDirection.x * Time.deltaTime * _cameraTransform.right + _moveDirection.y * Time.deltaTime * _cameraTransform.forward;
|
||||||
|
|
||||||
|
float speedUp = _spectatorMoveConfig.spectatorNormalFlightSpeed * _spectatorMoveConfig.spectatorFastFlightSpeed;
|
||||||
|
|
||||||
|
_characterRigidbody.AddForce(movement.normalized * speedUp, ForceMode.VelocityChange);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyUp()
|
||||||
|
{
|
||||||
|
switch (_characterStateMachine.movementStates)
|
||||||
|
{
|
||||||
|
case CharacterStateMachine.MovementStates.Idle:
|
||||||
|
_characterRigidbody.AddForce(_spectatorMoveConfig.flyUpSpeed * Vector3.up, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Walking:
|
||||||
|
_characterRigidbody.AddForce(_spectatorMoveConfig.flyUpSpeed * Vector3.up, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Crouching:
|
||||||
|
_characterRigidbody.AddForce((_spectatorMoveConfig.flyUpSpeed / _spectatorMoveConfig.spectatorSlowFlightSpeed) * Vector3.up, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Sprinting:
|
||||||
|
_characterRigidbody.AddForce((_spectatorMoveConfig.flyUpSpeed * _spectatorMoveConfig.spectatorFastFlightSpeed) * Vector3.up, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FlyDown()
|
||||||
|
{
|
||||||
|
switch (_characterStateMachine.movementStates)
|
||||||
|
{
|
||||||
|
case CharacterStateMachine.MovementStates.Idle:
|
||||||
|
_characterRigidbody.AddForce(_spectatorMoveConfig.flyDownSpeed * Vector3.down, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Walking:
|
||||||
|
_characterRigidbody.AddForce(_spectatorMoveConfig.flyDownSpeed * Vector3.down, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Crouching:
|
||||||
|
_characterRigidbody.AddForce((_spectatorMoveConfig.flyDownSpeed / _spectatorMoveConfig.spectatorSlowFlightSpeed) * Vector3.down, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case CharacterStateMachine.MovementStates.Sprinting:
|
||||||
|
_characterRigidbody.AddForce((_spectatorMoveConfig.flyDownSpeed * _spectatorMoveConfig.spectatorFastFlightSpeed) * Vector3.down, ForceMode.VelocityChange);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ef574f735723bd449e49daddc163edd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
27
Assets/Scripts/Player/Character/PlayerGhost.cs
Normal file
27
Assets/Scripts/Player/Character/PlayerGhost.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TTTSC.Player.Character
|
||||||
|
{
|
||||||
|
public class PlayerGhost : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerGhostReffrenceHub _playerGhostReffrenceHub;
|
||||||
|
public int shoopCoins;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Player/Character/PlayerGhost.cs.meta
Normal file
11
Assets/Scripts/Player/Character/PlayerGhost.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 121b5a9ec69d4a342a5f5527121e6d72
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -2,18 +2,15 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace TTTSC.Player.Character
|
namespace TTTSC.Player.Character
|
||||||
{
|
{
|
||||||
public class CharacterReffrenceHub : MonoBehaviour
|
public class PlayerGhostReffrenceHub : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("-----------Misc------------")]
|
[Header("-----------Misc------------")]
|
||||||
public Rigidbody characterRigidbody;
|
public Rigidbody characterRigidbody;
|
||||||
|
public Transform cameraTransform;
|
||||||
[Header("----------Scripts-----------")]
|
[Header("----------Scripts-----------")]
|
||||||
public PlayerStateEnforcer playerStateEnforcrer;
|
public PlayerStateEnforcer playerStateEnforcrer;
|
||||||
public PlayerStateMachine playerStateMachine;
|
public PlayerStateMachine playerStateMachine;
|
||||||
public Controller.CharacterMovementConfig characterMovementConfig;
|
|
||||||
public Controller.CharacterStateMachine characterStateMachine;
|
|
||||||
public Controller.PlayerInputReceiver playerInputReceiver;
|
public Controller.PlayerInputReceiver playerInputReceiver;
|
||||||
public Controller.CharacterHover characterHover;
|
|
||||||
public Controller.CharacterStateChanger characterStateChanger;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 495cd3a0a3a33904ab3473618f482aa4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -7,17 +7,19 @@ namespace TTTSC.Player
|
||||||
public class PlayerStateEnforcer : MonoBehaviour
|
public class PlayerStateEnforcer : MonoBehaviour
|
||||||
{
|
{
|
||||||
private PlayerStateMachine _playerStateMachine;
|
private PlayerStateMachine _playerStateMachine;
|
||||||
[SerializeField][Tooltip("assign a body prefab to this")]
|
[SerializeField][Tooltip("assign the 'alive' prefab here")]
|
||||||
private GameObject playerBodyPrefab;
|
private GameObject alivePlayerPrefab;
|
||||||
|
private GameObject spectatorPlayerPrefab;
|
||||||
|
|
||||||
|
|
||||||
void CheckPlayerState()
|
void CheckPlayerState()
|
||||||
{
|
{
|
||||||
switch (_playerStateMachine.currentPlayerGameState)
|
switch (_playerStateMachine.currentPlayerPlayState)
|
||||||
{
|
{
|
||||||
case PlayerStateMachine.playerGameStates.Dead:
|
case PlayerStateMachine.playerPlayStates.Spectator:
|
||||||
//add logic for turning player in to a spectator
|
//add logic for turning player in to a spectator
|
||||||
break;
|
break;
|
||||||
case PlayerStateMachine.playerGameStates.Alive:
|
case PlayerStateMachine.playerPlayStates.Alive:
|
||||||
//add logic for making player "alive"
|
//add logic for making player "alive"
|
||||||
//basicaly just reset player's stats
|
//basicaly just reset player's stats
|
||||||
break;
|
break;
|
||||||
|
|
|
||||||
|
|
@ -6,13 +6,13 @@ namespace TTTSC.Player
|
||||||
{
|
{
|
||||||
public class PlayerStateMachine : MonoBehaviour
|
public class PlayerStateMachine : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum playerGameStates
|
public enum playerPlayStates
|
||||||
{
|
{
|
||||||
Dead,
|
Spectator,
|
||||||
Alive
|
Alive
|
||||||
};
|
};
|
||||||
|
|
||||||
public playerGameStates currentPlayerGameState;
|
public playerPlayStates currentPlayerPlayState;
|
||||||
|
|
||||||
public enum playerClass
|
public enum playerClass
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue